Breakthrough Multiplayer Scripting
Posted: Fri May 14, 2004 6:42 pm
Ok, I posted a while back about spawning weapons via MOHAA MP scripts, through a tutorial written by Blazin (here) and I had my question answered.
I'd like to know how to do the same for Breakthrough, but the problem is, I can't seem to get it to work the same way I did for MOHAA. I'm sure I've got the scripting right, but I think the paths may be different or something.
For example, this is what I had for a Remagen map fix script for MOHAA:
I edited the "mohdm3.scr" file to include a "exec mapfixes/fix3.scr" right after the "level waittill spawn" line, and it worked fine.
But when I tried the same thing with Breakthrough (I extracted the same script files to the "maintt" folder), it doesn't work. Any suggestions?
PS - I'd also like to know how to add scripting for the Spearhead maps and Breakthrough maps, such as Stadt, Palermo, etc.
Thanks.
I'd like to know how to do the same for Breakthrough, but the problem is, I can't seem to get it to work the same way I did for MOHAA. I'm sure I've got the scripting right, but I think the paths may be different or something.
For example, this is what I had for a Remagen map fix script for MOHAA:
Code: Select all
//=========================
//RESPAWING MP40 SCRIPT
local.fix1 = spawn weapons/mp40.tik
local.fix1.alwaysdraw = 1
local.fix1.origin = ( 3432.53 -1069.00 70.00 )
local.fix1.angles = ( 0 0 90 )
But when I tried the same thing with Breakthrough (I extracted the same script files to the "maintt" folder), it doesn't work. Any suggestions?
PS - I'd also like to know how to add scripting for the Spearhead maps and Breakthrough maps, such as Stadt, Palermo, etc.
Thanks.