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Textures upside down

Posted: Sun May 16, 2004 8:38 am
by Micky2003
When i apply a wall texture inside my building the textures upside down from what it supposed to be. Any ideas how to fix this? Ive tried ctrl+f to fit to face but its to streched and doesnt look proper.

align

Posted: Sun May 16, 2004 9:08 am
by tltrude
There are a couple of ways to fix it. One is to select one or more faces and hit key S to bring up the surface inspector. With it you can rotate, scale, and nudge the texture into looking the way you want it. Another way is to make the brush small before you hit Ctrl F, and then stretch the brush to the size you need it to be.

Posted: Wed May 19, 2004 10:48 pm
by Master-Of-Fungus-Foo-D
If the texture is upsie down, you might want to hit "S" and goto ROTATE on that screen. Yup it should be that easy!

Posted: Wed May 19, 2004 11:03 pm
by diego
If I get a backwards or upside-down texture, I just change the scale in the surface editor to a negative value:

Horizontal: 1
Vertical: - 1 (or whatever your value happens to be)

Posted: Thu May 20, 2004 10:31 pm
by Jack Ruby
better way to flip your textures if they are reveresed is bottom right of your radiant, x flip, y flip, fit, random, cycle, cap, natural and more :)


nice buttons :)