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Mapping help: player start?

Posted: Sun May 16, 2004 10:15 pm
by {^}RaY{^}
Hey im new to mapping, im tring to add the player start to my map but the info parnt isn't there, i made a small map before consinisting of 2 rooms connected by a hall and a third in the middle entered through a door which had a window in it, i made the player start in that, i've read the tutorials but its not there in mine now.. can anyone help?

Posted: Sun May 16, 2004 10:28 pm
by williewisp
did ya put the entdefs.pk3 in you mohaa main folder??

install.txt

Posted: Sun May 16, 2004 10:33 pm
by tltrude
There is a text file named "INSTALL.TXT" in the MOHAATools folder you should read.

Posted: Sun May 16, 2004 10:34 pm
by {^}RaY{^}
willie the wisp wrote:did ya put the entdefs.pk3 in you mohaa main folder??
Yah, i put it in mohaa/main

Re: install.txt

Posted: Sun May 16, 2004 10:36 pm
by {^}RaY{^}
tltrude wrote:There is a text file named "INSTALL.TXT" in the MOHAATools folder you should read.
I read all that and everything but it's still not there

Project settings

Posted: Sun May 16, 2004 10:42 pm
by tltrude
In the Editor, File > Project Setting must be set to the correct base path to find your game. Here is what mine says.

Base path:
C:\Program Files\EA GAMES\MOHAA\

Map path:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\

Autosave:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\

entitydir:
code/

modelmask:
*.tik

moddir:
main

Notice that I have my maps stored in a folder with my name. That keeps all the editor junk files away for the game.

Posted: Sun May 16, 2004 10:43 pm
by williewisp
are all the project settings right??


{
"brush_primit" "0"
"basepath" "c:\program files\ea games\mohaa\"
"rshcmd" ""
"autosave" "C:\Program Files\MOHAATools\projects\till_the_end\auto_save\till_the_end.map"
"mapspath" "C:\Program Files\MOHAATools\projects\till_the_end\till_the_end.map"
"remotebasepath" ""
"modelmask" "*.tik"
"entitydir" "code/"
"moddir" "main"
"bsp_BSP" "! q3map -v -gamedir ../mohaa/ $"
"bsp_Vis (fast)" "! q3map -vis -v -fast -gamedir ../mohaa/ $"
"bsp_Vis" "! q3map -vis -v -gamedir ../mohaa/ $"
"bsp_Light (fast)" "! mohlight -v -fast -gamedir ../mohaa/ $"
"bsp_Light" "! mohlight -v -gamedir ../mohaa/ $"
"bsp_Light (final)" "! mohlight -v -final -gamedir ../mohaa/ $"
}



thats in my one.. (if you open a .qe4(project file) in a txt editor))

Posted: Sun May 16, 2004 10:53 pm
by {^}RaY{^}
Still nothing...

Posted: Sun May 16, 2004 11:10 pm
by [-[usf]-] commando
umm soz dont know exactly
thought the file was meant to go to mohaa not mohaa /main but i was wrong

problem

Posted: Sun May 16, 2004 11:11 pm
by tltrude
Well, then your not explaining your problem right. Be sure to restart mohradiant to see the changes.

entdefs.pk3 goes in MHOAA/main .

Posted: Sun May 16, 2004 11:34 pm
by blue60007
Are you using the Spearhead SDK? If so the entdefs.pk3 should go into mohaa/mainta/

Posted: Sun May 16, 2004 11:49 pm
by {^}RaY{^}
blue60007 wrote:Are you using the Spearhead SDK? If so the entdefs.pk3 should go into mohaa/mainta/
Nope i have mohaa,spearhead,breakthrough but im using radient for mohaa...

Posted: Sun May 16, 2004 11:58 pm
by blue60007
As long as you have entdefs.pk3 in mohaa/main/ and all of the dir's set right in radiant, and you've reloaded radiant everything should work.

Posted: Mon May 17, 2004 12:00 am
by {^}RaY{^}
Yah i guess i'll try reinstalling radient just to try it, thanks for all the help though