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All the furnitures in a map

Posted: Mon May 17, 2004 6:05 am
by Krane
I made a map w/ all the furnitures.

Image

Get it here

Posted: Mon May 17, 2004 10:17 am
by williewisp
some 1 has a lot of time on there hands!!!!!!!! :lol: :lol:

Posted: Mon May 17, 2004 11:47 am
by jv_map
Did you take an insurance against rain damage? :wink:

fps

Posted: Mon May 17, 2004 12:26 pm
by tltrude
What are all those numbers for under the fps meter? I have seen people talk about "Mtex", but I don't really know what it is. How much fps would you gain in that view, if the furniture was gone?

Posted: Mon May 17, 2004 3:05 pm
by jv_map
I bet 85 :idea:

Posted: Mon May 17, 2004 3:24 pm
by Mj
If we're betting :wink: I go for 100 :idea:

:P

Posted: Mon May 17, 2004 3:52 pm
by Krane
willie the wisp wrote:some 1 has a lot of time on there hands!!!!!!!! :lol: :lol:
It took 20 mins.
jv_map wrote:Did you take an insurance against rain damage?
Nope, it's not my furniture anyway :wink: ..And a ceiling meant I had to put light entities in the map, increasing the compile a lot...
tltrude wrote:What are all those numbers for under the fps meter? I have seen people talk about "Mtex", but I don't really know what it is. How much fps would you gain in that view, if the furniture was gone?
Don't know, my General...I don't think I'll gain too much...but models drops the fps for sure...especialy the snow trees. I have a snow map, VERY small and, as I putted tress (any snow tree) the fps were droping by 10 per tree :shock: ! keep in mind my computer really sucks...

map

Posted: Mon May 17, 2004 4:18 pm
by tltrude
You didn't say why you made the map. If not to test fps, then it must be just a handy place to copy furniture to another map, right?

Posted: Mon May 17, 2004 4:30 pm
by lizardkid
well you coulda used ambientlight 80 80 80 or something like that. skyboxed it in....

Re: map

Posted: Mon May 17, 2004 5:13 pm
by Krane
tltrude wrote:You didn't say whay you made the map. If not to test fps, then it must be just a handy place to copy furniture to another map, right?
Yeah, a guy asked me...And I tought it was a good oportunity to get familiar w/ all the furnitures. I didn't realize , for ex.,that there's a simple metal desk until I made this :oops: .

Posted: Mon May 17, 2004 5:23 pm
by jv_map
Type

r_drawstaticmodelpoly 0

and see what fps you gain :)

Also if you're worried about the lighting just skip the light stage ;)

Posted: Mon May 17, 2004 6:08 pm
by agentmad007
r_drawstaticmodelpoly 0
whe can gain fps with ? can whe add this directly in script ?Do i need cheats on ?

i have a big model with a lot of verticies and it make considerably slow down .My fps goes under 15 sometimes . Sure i did a test with someelse on my map, and his fps was X2 (when i had 20 , he had 40)

I know that my cpu sux , but if there is a mean to make an harmony between models and fps , why not .........

Posted: Mon May 17, 2004 6:32 pm
by hogleg
Here's a site with every static model in mohaa.

56K Warning :!:

http://uzaiuzai.hp.infoseek.co.jp/pic/static/static.htm

Posted: Mon May 17, 2004 6:45 pm
by lizardkid
*leans back* aaaah, i love not getting 56k warnings......

Posted: Mon May 17, 2004 8:50 pm
by LeadHead
lol i wonder what the point of that website is... :?