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Fountain
Posted: Mon May 17, 2004 11:18 am
by Stitch
I don't really know where to post this, but I think there's gonna be scripting involved (if possible), so I posted here...
Well, the thing is, I want to make a fountain in my map. Not just the "statue" (<-- not really something to ask about that huh?

) but also the SPLASHING water... and here is the thing: is it possible?? And if yes, can anybody tell me how to do it?
I think it's not possible, 'cause I haven't seen it in any map yet...
but it's worth the try...
CYA!!!
big leak
Posted: Mon May 17, 2004 1:08 pm
by tltrude
You can use the water leak for barrels, but to get fancy, you'll need some new .tik files. here is one I made. if you name the file "bigwaterleak.tik" and put it in main/models/fx, you will see it in the fx models menu.
Code: Select all
TIKI
setup
{
scale 1.0
path models/fx/dummy
skelmodel dummy2.skd
}
init
{
server
{
classname effectentity
notsolid
rendereffects +dontdraw
}
client
{
//cache some stuff used in this effect
cache barrel_water_drop.spr
cache models/fx/barrel_water_long.tik
originemitter bigwaterleak
(
spawnrate 72.00
model barrel_water_drop.spr
alpha 1.0
life 1
scalemin 0.5
scalemax .75
scalerate 2.50
offset 0 0 1
offsetalongaxis crandom 1 0 0
velocity 64
randvelaxis range 8 -8 range 8 -8 range 8 -8
accel 0 0 -800
)
originemitter bigwaterleak2
(
spawnrate 72.00
model models/fx/barrel_water_long.tik
align
alpha 1.0
count 4
life 1
scalemin 3.0
scalemax 3.25
scalerate 1.5
offset 0 0 1
offsetalongaxis crandom 1 0 0
velocity 64
randvelaxis random 32 crandom 16 crandom 16
accel 0 0 -800
physicsrate every
)
}
}
animations
{
idle dummy2.skc
start dummy2.skc
{
client
{
enter emitteron bigwaterleak
enter emitteron bigwaterleak2
enter loopsound liquid_leak
}
}
stop dummy2.skc
{
client
{
enter emitteroff bigwaterleak
enter emitteroff bigwaterleak2
enter loopsound liquid_leak wait
}
}
}
/*QUAKED fx_bigwaterleak(0.0 0.5 0.5) (-8 -8 -8) (8 8 8)
By tltrude: Water stream for a dam with liquid_leak sound--no ground splat.
*/
Posted: Mon May 17, 2004 2:58 pm
by Stitch
ha, cool
thanks
Posted: Mon May 17, 2004 3:56 pm
by Krane
In my romestreets map I made a fountain, no water splash, just a custome texture for the falling water.
Posted: Mon May 17, 2004 4:52 pm
by Mj
Yea, if you make an animated water texture on a cone shaped brush, and a small splash FX (if there is one)...