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Spawn point help
Posted: Wed May 19, 2004 3:05 pm
by acaputo311
Seems like a simple question, but I can't seem to find the answer. Made a simple free-for-all multiplayer map. I put in one player_start and many axis and allied starts. However, everyone spawns at the player_start. How do I get them to spawn randomly at other spots?
Posted: Wed May 19, 2004 3:10 pm
by williewisp
take out the player start, and only leave the allied and ax..
i think!!!!!!!

Posted: Wed May 19, 2004 3:14 pm
by acaputo311
Really? I thought it wouldn't even load without a player_start.
Posted: Wed May 19, 2004 3:17 pm
by -[D.S.M.]-M00NiW00Ni
You NEED one info>start>player and info>start>axis/allies are only for TDM, RB and OBJ, they doesn't work in FFA!!!
i think.....
You NEED more info>start>player spawnpoints!!!!
i think.....

Posted: Wed May 19, 2004 3:40 pm
by Krane
Is your bsp inside maps/dm folder?
Posted: Wed May 19, 2004 3:46 pm
by acaputo311
Well it's in a .pk3 file but the .bsp is in a \maps\dm folder within that. I tried multiple info->start->player spawn points, but when testing with just one player in the game, I always appeared at the last spawn point I added. Not sure if the behavior would be different with multiple players.
Posted: Wed May 19, 2004 4:45 pm
by seere
Info player deathmatch ?... I think so
Seere.
Posted: Wed May 19, 2004 7:14 pm
by -[D.S.M.]-M00NiW00Ni
oh,.......ups, ....sorry, that was the one i meaned, you need More info>player>deathmatch, FORGET WHAT I SAID BEFORE A FEW MINUTES ;D

Posted: Fri May 21, 2004 6:06 pm
by acaputo311
Thanks for your help everyone. The extra deathmatch spawn points did the trick.
