If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
Sushi-Beast
Lance Corporal
Posts: 24 Joined: Wed May 05, 2004 12:22 am
Post
by Sushi-Beast » Sun May 23, 2004 7:37 am
why would a func_rotatingdoor leak when i compile my map and how do i fix it?
At0miC
General
Posts: 1164 Joined: Fri Feb 27, 2004 11:29 pm
Location: The Netherlands
Post
by At0miC » Sun May 23, 2004 7:40 am
Do you have a skybox in your map?
A skybox will close your hole map for leaks
Krane
Lieutenant General
Posts: 782 Joined: Sat May 31, 2003 4:18 pm
Location: California, USA
Contact:
Post
by Krane » Sun May 23, 2004 7:49 am
That means one of the door brushes (the origin or the door) is invading other brushes. In the error you get a coordinates. Find this door and redo it.
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:
Post
by tltrude » Sun May 23, 2004 8:32 am
That happens when you copy a func door. It wont harm your map, but it is better to remake it.
Tom Trude,
Bjarne BZR
Site Admin
Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:
Post
by Bjarne BZR » Sun May 23, 2004 11:55 am
If you have a large number of identical doors, you can save it as a prefab and load a new one for each spot, that way you won't get the leaks, but still avoid doing lots of identical doors from the bottom up.
Admin .MAP Forums
Head above heels.