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func_rotatingdoor Leak?

Posted: Sun May 23, 2004 7:37 am
by Sushi-Beast
why would a func_rotatingdoor leak when i compile my map and how do i fix it?

Posted: Sun May 23, 2004 7:40 am
by At0miC
Do you have a skybox in your map?

A skybox will close your hole map for leaks

Posted: Sun May 23, 2004 7:41 am
by Sushi-Beast
Yeah i have a skybox

Posted: Sun May 23, 2004 7:49 am
by Krane
That means one of the door brushes (the origin or the door) is invading other brushes. In the error you get a coordinates. Find this door and redo it.

copy

Posted: Sun May 23, 2004 8:32 am
by tltrude
That happens when you copy a func door. It wont harm your map, but it is better to remake it.

Posted: Sun May 23, 2004 11:55 am
by Bjarne BZR
If you have a large number of identical doors, you can save it as a prefab and load a new one for each spot, that way you won't get the leaks, but still avoid doing lots of identical doors from the bottom up.