player upside down

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fuhrer
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player upside down

Post by fuhrer »

is there a way to glue a player to a script origin and have him rotate 180 so hes standing on his head?
lizardkid
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Post by lizardkid »

uh,

$player rotatez 180

i think might work. i'm no genius but i'll bet it works....
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nuggets
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Post by nuggets »

you'd need to glue him to a script_objct, and then rotate that
hope this helps, prob not cos it's all foreign 2 me :-/
kai0ty
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Post by kai0ty »

um, i dont think players can go upside down.
blue60007
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Post by blue60007 »

You may have to turn the player's physics off first.

$player physics_off

and to turn back on

$player physics_on

I think that is correct. :?
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Mj
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Post by Mj »

Or alternitively you could rotate your whole map instead...
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

lol....
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The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
lizardkid
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Post by lizardkid »

Mj wrote:Or alternitively you could rotate your whole map instead...
whoa..... flat world goes upside down, grav would go kapoot!
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HDL_CinC_Dragon
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Post by HDL_CinC_Dragon »

no no, hes right, that could work. Just makea regul;ar map like you useually would, then select everything and flip! lol. i bet that would workl. ive never tried flipping an entire map but you could try it.
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Rindog
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Post by Rindog »

This is not exactly what you asked for, but you could emulate it clientside with a server side script. The client and his world would be upside down, but all the other clients would see the upside down client as right side up.

local.player.viewangles = ( local.player.viewangles[0] local.player.viewangles[1] 180 )
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