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player upside down

Posted: Mon May 24, 2004 5:37 am
by fuhrer
is there a way to glue a player to a script origin and have him rotate 180 so hes standing on his head?

Posted: Mon May 24, 2004 2:40 pm
by lizardkid
uh,

$player rotatez 180

i think might work. i'm no genius but i'll bet it works....

Posted: Mon May 24, 2004 11:11 pm
by nuggets
you'd need to glue him to a script_objct, and then rotate that

Posted: Tue May 25, 2004 1:43 am
by kai0ty
um, i dont think players can go upside down.

Posted: Tue May 25, 2004 4:53 pm
by blue60007
You may have to turn the player's physics off first.

$player physics_off

and to turn back on

$player physics_on

I think that is correct. :?

Posted: Tue May 25, 2004 5:19 pm
by Mj
Or alternitively you could rotate your whole map instead...

Posted: Tue May 25, 2004 9:58 pm
by Master-Of-Fungus-Foo-D
lol....

Posted: Tue May 25, 2004 10:02 pm
by lizardkid
Mj wrote:Or alternitively you could rotate your whole map instead...
whoa..... flat world goes upside down, grav would go kapoot!

Posted: Fri Aug 27, 2004 12:22 am
by HDL_CinC_Dragon
no no, hes right, that could work. Just makea regul;ar map like you useually would, then select everything and flip! lol. i bet that would workl. ive never tried flipping an entire map but you could try it.

Posted: Fri Aug 27, 2004 3:28 pm
by Rindog
This is not exactly what you asked for, but you could emulate it clientside with a server side script. The client and his world would be upside down, but all the other clients would see the upside down client as right side up.

local.player.viewangles = ( local.player.viewangles[0] local.player.viewangles[1] 180 )