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player upside down
Posted: Mon May 24, 2004 5:37 am
by fuhrer
is there a way to glue a player to a script origin and have him rotate 180 so hes standing on his head?
Posted: Mon May 24, 2004 2:40 pm
by lizardkid
uh,
$player rotatez 180
i think might work. i'm no genius but i'll bet it works....
Posted: Mon May 24, 2004 11:11 pm
by nuggets
you'd need to glue him to a script_objct, and then rotate that
Posted: Tue May 25, 2004 1:43 am
by kai0ty
um, i dont think players can go upside down.
Posted: Tue May 25, 2004 4:53 pm
by blue60007
You may have to turn the player's physics off first.
$player physics_off
and to turn back on
$player physics_on
I think that is correct.

Posted: Tue May 25, 2004 5:19 pm
by Mj
Or alternitively you could rotate your whole map instead...
Posted: Tue May 25, 2004 9:58 pm
by Master-Of-Fungus-Foo-D
lol....
Posted: Tue May 25, 2004 10:02 pm
by lizardkid
Mj wrote:Or alternitively you could rotate your whole map instead...
whoa..... flat world goes upside down, grav would go kapoot!
Posted: Fri Aug 27, 2004 12:22 am
by HDL_CinC_Dragon
no no, hes right, that could work. Just makea regul;ar map like you useually would, then select everything and flip! lol. i bet that would workl. ive never tried flipping an entire map but you could try it.
Posted: Fri Aug 27, 2004 3:28 pm
by Rindog
This is not exactly what you asked for, but you could emulate it clientside with a server side script. The client and his world would be upside down, but all the other clients would see the upside down client as right side up.
local.player.viewangles = ( local.player.viewangles[0] local.player.viewangles[1] 180 )