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Using foliage textured brushes to make foliage! Help!
Posted: Tue May 25, 2004 3:10 pm
by Mj
I've got the HitP texture pack whick includes many foliage textures, but when i try putting the textures in i just cant get them to look right! (yes i've tried many brushes rotaded intersecting with no luck

)
Any help would be greatly apreciated!
Mj
Posted: Tue May 25, 2004 3:13 pm
by lizardkid
check out surface properties m8, hit S in radient. there's everythnig under the sun you can do to textures there. two things i can think of...
ctrl-F = fit to faces, makes the textures fit the faces, won't help if it's upside down, you need the...
rotate texture = go to surface properties and find the little boxes with rotate in them, jsut experiment until you get it right...
Posted: Tue May 25, 2004 3:15 pm
by Mj
Its the making it look like a bush that is the hard and confusing part

I cant for the life of me work out how bal1r did it

Posted: Tue May 25, 2004 4:43 pm
by lizardkid
The way I did it is with texturing tricks and the tall foliage you see actually covers structural walls with sky texture on top of the walls. In effect, you can't see what you think you can see, because there are walls blocking the view.
It uses 100% custom textures, about half of which are animated, too.
aand, the link is.
right here.
Posted: Tue May 25, 2004 4:59 pm
by Mj
Thanks lizardude!
Posted: Tue May 25, 2004 11:17 pm
by Balr14
Here goes another of my secrets! Foliage textures don't work well on brushes for many reasons. Use 3 x 3 patch mesh, apply the texture, then FIT and flip X. I usually angle the mesh out at the top or in the middle and bend it into a V shape. After I'm done shaping it, I always reduce complexity down to as low as it goes then I may raise it one notch. Be careful with your bends as many textures are animated and the animation gets rather violent if the texture is bent too much.
You are better off using the background foliage textures with brushes and manually scaling and adjusting them yourself. Background textures are solid and when used on meshes they can result in odd blocking of movement because MOHAA has some bad collision detection for meshes. It doesn't matter for non-solid foliage textures, though.
The regular (non-background) HITP foliage textures are all two-sided, though when applied to a mesh, you can only see one side in Radiant.
If you have the HITP 1.2 release, it contains many foliage prefabs you can use, or at least see how I made them.