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Compiling errors "yes,me to!!"

Posted: Thu May 27, 2004 6:15 pm
by Digibite
Hi guys,its me again :P

Im having some huge problems!!!,ill show u!

(1-
http://www.freewebs.com/digibite/afbeelding92.jpg
Look at my skybox,where the hell is my sun,and my Side-Sky..yes i name it a Side sky,i hope u know what i mean

(2-
http://www.freewebs.com/digibite/afbeelding93.jpg
It seems that i have found my sun....down below,instead of up in the sky!!

(3-
http://www.freewebs.com/digibite/afbeelding95.jpg
This is how my church must look like,im sure u see the difference,how ya can help me out m8's

DiGiBiTe

The page cannot be found

Posted: Thu May 27, 2004 6:32 pm
by tltrude
The page cannot be found..........ok works if you copy and paste the URL into the address line.

1. Those are missing textures. You may have used some from other mod pk3s in main while mapping. All non-original pk3s should be moved to a temp folder in main while you are mapping.

2. Read Krane's post below.

3. Can't see a church in the first two shots. Try adding Key/value ambientlight/16 16 16 to any worldspawn brush.

Posted: Thu May 27, 2004 6:36 pm
by Krane
I don't think freewebs likes to be image host...

And try, in your worldspawn key/value sundirection/-45 90 0. That will put your sun up in the sky.

Posted: Thu May 27, 2004 10:33 pm
by agentmad007
well , it seems that you have bad shader textures or simply used textures from other pk3 like tltrude said , that's why you see that weird texture .

same for some brush that i see in 2nd picture

you added sunflarename=sun and it is under the floor......set a right angle then your sun will be at top .

Posted: Fri May 28, 2004 10:21 pm
by Digibite
what do u mean with set a right angel?? Sunflarename=90 or something?

Posted: Fri May 28, 2004 11:17 pm
by tltrude
By angle, he means what Krane wrote.

Key: sundirection
Value: -45 90 0

If you do the following, there will be no sunflare--you'll still have light.

Key: sunflarename
Value: none

Posted: Sat May 29, 2004 10:16 am
by Digibite
It doesnt seems to work :(

Code: Select all

Suncolor 70 70 70
Sundirections -45 90 0
Sunflarename None
so,i hope ya can see what i did rong...if i did something rong :)

PS
That actually the only thing in my worldspawn,dont know if anything' missing,but its just for a test version! :)

(1-
Ill show u the steps of how i made my skybox
-Dragged a brush around my map
-Hollowed it
-Outside painted with caulk texture
-inside with sky,and ground texture
-Added the sunlight as above

Season greetings!!
DiGiBiTe

Posted: Sat May 29, 2004 2:46 pm
by blue60007
That should work.

Do you have an ****LEAKED**** errors while compiling?

Posted: Sat May 29, 2004 6:28 pm
by Digibite
PROBLEM SOLVED!