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wut do you do to make world spowns?

Posted: Fri May 28, 2004 2:19 pm
by Flubber
Wut do you do to make world spowns for a deathmatch map? do you use ali actror? :? :? :?

Posted: Fri May 28, 2004 2:24 pm
by lizardkid
nonnononono, you just hit N (Entity properties) at any time when nothing's selected, scroll all the way down and select worldspawn. worldspawn never has an entity, it's the world's properties. you can adjust farplane etc from there.

Posted: Fri May 28, 2004 2:29 pm
by Flubber
ok thx for the advise!!! :D

worldspawn

Posted: Fri May 28, 2004 7:15 pm
by tltrude
All brushes start off as part of the worldspawn entity. Changing the properties of any one of them will change them for all. So, if you select a say, a sky brush and add stuff, it well be applied to all the worldspawn brushes.

But, I think you may be asking about spawn points. For a free-for-all game, you need info_player_deathmatch spawn points (green ones). For all the other games you need info_player_allied and info_player_axis spawn points (pink and blue ones). You can put both types in your map too--so it will be playable as any type dm game.