Well it didn't take long for me to need help again
Ok I made a small map with 2 buildings so far one a large shed type building for storing vehicles, the other a bunk house for storing soldiers
I downloaded small sumo's monastery bot map and placed the script, bot and map pk3's in main. After trying that for a while I went back to my map added some light and a player start. when I compiled I got the error MAX_SURFACE_INFO i took the light & player back out and still got that error so i tried compiling a test map I had previously made with no errors and that gave the same MAX_SURFACE_INFO error. so I know it wasnt the map.
I made a copy of my mohaa folder from my D: drive and place the copy on my E: drive I then deleted all my custom PK3 files and told Mbuilder to use this new copy to compile from. The MAX_SURFACE_INFO has now gone. Do custom PK3 files affect the compile? if so is there a better way to get round this or do I need two versions of Mohaa 1 for mapping and the 2nd for playing?
I also get the following errors:
WARNING: Could not find 'models/static/corona_util.map' I used the static corona util for my light. I placed a static lamp covered short wire then put the static corona followed by the light entity
***ERROR****
LoadPortals: Couldn't read D:\progra~1\eagame~1\mohaa\maps\dm\testmap.prt is this because I havent done a skybox yet? I still only have 2 buildings and a bit of patch mesh between the buildings? what is the prt file?
Sorry this post goes on a bit
Many thanks - Kate

