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ERROR: Level::AllocEdict: no free edicts
Posted: Sun May 30, 2004 1:16 am
by Elgan
hi im Developing a script for the [sfx] team it works pretty good but some times the server crashes and gives this error:
"ERROR: Level::AllocEdict: no free edicts"
what does it mean please?
Posted: Sun May 30, 2004 2:42 am
by bdbodger
It means too many models or temp models like emitters or script_origins .
Posted: Sun May 30, 2004 2:44 am
by Elgan
cool ty
i did a loop removing them as they are spawned and the server has been up for the last hour while we all fly arround
Posted: Sun May 30, 2004 7:16 am
by jv_map
It happens when you spawn too many entities (total entity count > 1024 I think).
Posted: Sun May 30, 2004 7:31 am
by Elgan
cool thanx man. ive totaly ridded all errors now and have server sided flyable planes with bombs and firing mg's also a bail out sytemworking with no errors w00t:)
Posted: Sun May 30, 2004 11:15 am
by jv_map
Damn that's cool
Can you fly the planes yourself or are they on a path?
Posted: Sun May 30, 2004 11:29 am
by Elgan
player flyable:D
we decided to remove the ejection sytem for now cos u can eject out into out of bounds
Posted: Sun May 30, 2004 11:30 am
by Elgan
im about to edit the server to run them
Posted: Sun May 30, 2004 12:24 pm
by jv_map
Sounds great

keep us informed

Posted: Sun May 30, 2004 12:36 pm
by Elgan
shortly we will have everything up and running on the mods-r-us server.
i will post when its up. atm the old planes are up
finished
Posted: Sun May 30, 2004 2:42 pm
by Elgan
i just finished it so all 3 planes can shoot /fly/bomb/barrel roll
You Can shortyl go fly them at
http://www.mods-r-us.net/index.php
IP: 80.168.15.19:12203
Planes currently on omaha only
Posted: Sun May 30, 2004 2:43 pm
by Elgan
PLANES NOW UP!