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3 Point Clipping?
Posted: Sun May 30, 2004 1:49 am
by fuhrer
How do u clip things with 3 Points, for example, cut a concave triangle wedge out of a brush 16 wide ( 4 faces, making it 5) so then u could cut a convex triangle from another brush and slot them together.
Posted: Sun May 30, 2004 2:28 am
by bdbodger
All brushes have to be convex . You are not allowed concave shapes in mohaa . Divide the brushes into 3 brushes .
3
Posted: Sun May 30, 2004 4:17 am
by tltrude
The third point is used by rotating your 2d view and then placing the third dot. Not, that I ever use it. It probably has something to do with not being able to cut at certian angles without rotating the brush (using only two dots).
Posted: Sun May 30, 2004 4:19 am
by fuhrer
ah so thats what the 3rd point is for
Posted: Sat Jun 05, 2004 2:36 pm
by Master-Of-Fungus-Foo-D
i have always wondered what that was for.
this post helped
Posted: Sat Jun 05, 2004 9:18 pm
by jv_map
Yes with 2 points you can only clip on planes parellel to the x, y or z axis, by using the third dot you can clip along any arbitrary plane

it takes a bit of effort to understand what you're doing though...
Posted: Sun Jun 06, 2004 1:33 pm
by Bjarne BZR
Place the 3 dots and then switch to another axis and manipulate the dots and you will see how it works ( still not easy to use, but I've actually had great use of it sometimes )