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Luminous Yellow walls

Posted: Mon May 31, 2004 11:24 am
by Kate
Hi everyone,

I have some walls textured and they look ok in radiant. When I go into the game to test the map the walls are luminous yellow. If I change the texture they are fine again. whats causing them to go yellow when I use one texture but ok if I use another texture?

Kate

Posted: Mon May 31, 2004 1:25 pm
by Krane
This is because the paths on the shader are not correct, or you don't have a shader for this texure. Make sure you have selected for Radiant to not show you the non-shader textures.

Or maybe the paths in the shader are not correct. The yellow wallis becuse the game can't find the texture :wink: !

Posted: Mon May 31, 2004 2:14 pm
by Kate
Thanks for the reply
This is because the paths on the shader are not correct, or you don't have a shader for this texure. Make sure you have selected for Radiant to not show you the non-shader textures.
My radiant is set up with 'Show shader textures' selected. The three boxes below this, including 'show non shader images' aren't selected is that what you mean?

Kate

Posted: Mon May 31, 2004 3:33 pm
by Krane
Yeah, that's what I meant...

So, check the shader paths (post it here, if you want). Is it a custom texure?

Posted: Mon May 31, 2004 3:33 pm
by blue60007
What version of MOH are you using? Spearhead textures don't show up in AA in-game.

Posted: Mon May 31, 2004 3:59 pm
by Kate
Hi again,

i'm using mohaa v1.11. It isnt a custom texture (at least i don't think it is, I didn't make it if thats what you mean) it was a standard texture that I found when I typed metal in the white box. the texture in question is 'fuel pipe'

Thanks for the help guys,
Kate

Posted: Mon May 31, 2004 4:03 pm
by blue60007
Ah, that explains it. 'Fuel pipe' is a Spearhead texture. You could always copy the image and shader over to mohaa.

Posted: Mon May 31, 2004 4:14 pm
by Kate
It's ok I will just stick with a different texture but at least I now know for the future if it happens again :lol:

Thanks - Kate

Posted: Mon May 31, 2004 5:22 pm
by Krane
Or you have SH installed (in this case, always remove the mainta folder b4 start working) or this texture came from a custom pk3 (in this case, remove all custom pk3 from your main folder)

:wink:

Posted: Mon May 31, 2004 5:58 pm
by blue60007
No it's a SH texture, I know this because I did the same. :oops: :wink:

Remove the mainta folder, hmmm, seems a bit extreme.

Posted: Sat Jun 05, 2004 9:12 pm
by jv_map
blue60007 wrote:Remove the mainta folder, hmmm, seems a bit extreme.
Rename it to 'maintananananaradiantcantfindme' :wink:

Posted: Sat Jun 05, 2004 11:48 pm
by Kate
:lol: i like the rename idea now how did you spell that again!!! :lol:

Kate

main

Posted: Sun Jun 06, 2004 3:15 am
by tltrude
The editor will find textures from any folder that starts with the name "main", so jv_map's rename would not work--try "xmainta". You should create a folder named "temp" in mohaa/main to put all non-oringinal pk3 files while you are using the editor.

The time to worry is when you finish the map and make your final pk3. If your map includes any missing custom textures, people that get your map will see a lot of yellow brushes!

Posted: Sun Jun 06, 2004 3:30 am
by blue60007
How about: 'xmaintaradiantcantfindmenanananaboobooboo'

Read: boobooboo in three letter bits, not four. :wink: