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Curved Patch Mesh Roads

Posted: Mon May 31, 2004 4:37 pm
by Kate
sorry to be bogging you guys down with my silly questions all the time. now onto my next one :lol:

If you have a patch mesh straight road that curves at the end and you place a building along side the straight section, so the curve is out in front of the building.

how do you fill the gap that would be left from the curved patch mesh road to the square building? as any brush you now make will be square would you have to make another patch mesh and clip it? can you clip patch meshes?

Does that make sense?

thanks - kate (having a blonde moment)

Posted: Mon May 31, 2004 4:51 pm
by Balr14
You can adjust the vertices of the patch mesh to align to the road, or you can clip some brushes. Make sure you reduce the complexity of the patch mesh road. You can eat up a lot of face count if you don't. Also be prepared to put clip brushes under patch mesh. Collision detection with patch mesh is not very good.

Posted: Mon May 31, 2004 6:06 pm
by blue60007
Let me see if I can draw you a picture real quick....


Red = building
green = grass patch
yellow = road patch
orange = verticies


Image


Sorry that's pretty crapy but I put a simple 3 x 3 patch (it will have to be more than that (maybe 7 x 7) but for simplicity's sake. Then scooted the vertices around like in the picture.


Hope that helps a bit...

btw, there are no stupid questions but, eh how'd it go? :? but I think you get the point :wink:

Posted: Mon May 31, 2004 7:20 pm
by Kate
By Jove you got it eureaka!!

That example was a great help thanks

Kate

Posted: Mon May 31, 2004 9:59 pm
by blue60007
Glad to be of assistance. :D

ok

Posted: Mon May 31, 2004 11:15 pm
by tltrude
It is ok if patch mesh overlaps stuff.

Posted: Tue Jun 01, 2004 12:30 am
by Kate
Thanks Tom, overlapping would certainly be easier and save on the amount of faces.

Thanks - Kate