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MillesManson
Corporal
Posts: 48 Joined: Thu Mar 13, 2003 4:54 pm
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by MillesManson » Thu Jun 03, 2004 1:14 pm
Hi everybody,
excuse my bad english.
In my map i have made a explosion with the wall-exploder, but there is a problem.
The fire of the explosion get through walls which are in the area of the fire-circle.
How can i prevent this, or is there any Texture/Brush which prevent this?
Thx 4 help!
Milles
Bjarne BZR
Site Admin
Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
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by Bjarne BZR » Thu Jun 03, 2004 3:37 pm
The fire is a model, so you can not prevent it from sticking it through a wall. The only thing you can do is not placing it close enough to go through the wall.
I hape I understood you correctly, if not ask again.
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jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
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by jv_map » Thu Jun 03, 2004 5:29 pm
Try adding the 'colission' keyword for the spawned tempmodels
blue60007
General
Posts: 1247 Joined: Sun Mar 07, 2004 11:44 pm
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by blue60007 » Thu Jun 03, 2004 6:08 pm
Err, it's spelled collision not 'colission', unless that's how it's meant to be spelled.
jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
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by jv_map » Thu Jun 03, 2004 7:35 pm
Ops I always confuse that
(kinda annoying when making collision code for my heli) well it's probably collision then
blue60007
General
Posts: 1247 Joined: Sun Mar 07, 2004 11:44 pm
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by blue60007 » Thu Jun 03, 2004 9:48 pm
Can't say I've ever seen oops spelled ops, but enough picking on grammar and spelling...
Always check spelling in scripts and such when its not working, before tossing the computer out the window. My number one tip for all!