I'm working on a timed map that when completed will change to a new map depending on which teams had killed the most ennemies...
Also I would also like to use this kill count to send messages to each teams about their performance...
Is there something like a level.axis.kills or level.team.allies.kill variable I can use?
Thanks guys
[9th??]Sgt.Maj Puckeye{Reg.9}
Edit: I forgot to mention that this is for a multiplayer map on a SH server
We use setcvar "sv_maplist" "some map" is that the best way? Are there other ways? We also found that we most be in gametype 5 for the sv_maplist to change and actualy allow a map change...

