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Doors.. (again)

Posted: Sun Jun 06, 2004 5:16 am
by egohavoc
I'm sorry to ask another question about doors.

I haven't mapped in awhile and I'm doing some needed updates. I can't quite remember where I found the "triggerable doors" tutorial.

And also is there a way to fix the doors so they don't swing "at you" when you open them? I know I saw it before but I quite frankly don't remember :(

Thanks for the help!

(i appollagize if the tut is already on the site.. I may be blind) :?

Posted: Sun Jun 06, 2004 11:00 am
by MadMapper
I belive to make triggerable doors, just give them a targetname?

Posted: Sun Jun 06, 2004 11:54 am
by jv_map
Make a trigger, unselect everything (esc), then select the trigger first, then the door brush and press ctrl + k. You should see a line from the trigger to the door... that's all :D

Posted: Sun Jun 06, 2004 12:34 pm
by Kate
to stop doors swinging towards you. You need to set the angle of the door

Press N to call up Entity then put the key / values in ie Key Angle Value 90

Kate

angle

Posted: Sun Jun 06, 2004 4:59 pm
by tltrude
Kate is right, the rotating door's angle must always be set to one of the directions players will face to use it (same with ladders).

Here is a tutorial map that has around 35 doors--including a remote door.
http://pages.sbcglobal.net/tltrude/Temp/door2.zip

Image

Btw, remotely triggered doors should have the "Targeted" flag set.

Posted: Sun Jun 06, 2004 5:49 pm
by Kate
Thanks Tom I'm learning :lol:

Posted: Fri Jun 11, 2004 6:15 pm
by Master-Of-Fungus-Foo-D
Hey i learned something too 8-) 8-) ! and i put that new knowledge to use! I made a trigger door maze .map :) :) :) :) :) . It's really cool, with the different colors. Here's the download link! :) :) :) :)

http://bb.1asphost.com/ilikefungus/Doormap.bsp

(For N00Bs who dont know put it in main/maps/DM ok?)

doormap

Posted: Sat Jun 12, 2004 12:37 am
by tltrude
Very weird map. I got stuck in a pink room with no way out.