Post your scripting questions / solutions here
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sg.Pepper
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Posts: 152 Joined: Tue Jan 13, 2004 2:47 pm
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by sg.Pepper » Tue Jun 08, 2004 2:40 am
When i spawn AI from script like
spawn "human/1st-ranger_private.tik" origin $scautspawn.origin targetname "scaut"
to MP map, how can i do to move him to some location?
thanks
bdbodger
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by bdbodger » Tue Jun 08, 2004 3:19 am
Does your map have pathnodes ? Or a .pth file ?
sg.Pepper
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by sg.Pepper » Thu Jun 10, 2004 2:33 am
pathnodes - yes,
he (human/multiplayer_allied_1st-ranger_captain.tik) already move with command moveto.
With how command can i use other animations in anim or global folder of (pak0.pk3)?
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
Post
by lizardkid » Thu Jun 10, 2004 3:05 am
there is
runto
walkto
crouchto
and there might be
proneto,
never tried it.
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sg.Pepper
Second Lieutenant
Posts: 152 Joined: Tue Jan 13, 2004 2:47 pm
Location: Czrch Republic
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by sg.Pepper » Thu Jun 10, 2004 4:58 am
thanks
and how he can du he speakimg?
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
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by lizardkid » Thu Jun 10, 2004 4:16 pm
$guy say soundclip
the soundclip is in the sounds folder, i've never really used that so i can't guarantee it... it's probably a good idea to use this after that...
$guy waittil saydone
cheers and great maps m8, keep up the good work!
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Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006