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need help

Posted: Tue Jun 08, 2004 2:40 am
by sg.Pepper
When i spawn AI from script like
spawn "human/1st-ranger_private.tik" origin $scautspawn.origin targetname "scaut"
to MP map, how can i do to move him to some location?
thanks

Posted: Tue Jun 08, 2004 3:19 am
by bdbodger
Does your map have pathnodes ? Or a .pth file ?

Posted: Thu Jun 10, 2004 2:33 am
by sg.Pepper
pathnodes - yes,
he (human/multiplayer_allied_1st-ranger_captain.tik) already move with command moveto.
With how command can i use other animations in anim or global folder of (pak0.pk3)?

Posted: Thu Jun 10, 2004 3:05 am
by lizardkid
there is

runto
walkto
crouchto
and there might be
proneto,
never tried it.

Posted: Thu Jun 10, 2004 4:58 am
by sg.Pepper
thanks
and how he can du he speakimg?

Posted: Thu Jun 10, 2004 4:16 pm
by lizardkid
$guy say soundclip

the soundclip is in the sounds folder, i've never really used that so i can't guarantee it... it's probably a good idea to use this after that...

$guy waittil saydone

cheers and great maps m8, keep up the good work! :)