Curved Primitives - Simple Patch Mesh - Q's

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Cigs
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Curved Primitives - Simple Patch Mesh - Q's

Post by Cigs »

im implementing a 'player canonball' from tltrude's explodingdoor map. very nice, Tom. all off it!
making a canon now.
but i have some trouble here. imagin 2 Curved Cilinder Primitives... how can they get 'connected'
with a Simple Patch Mesh... how to shape it? Bend it??

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is it easy? :) maybe a good tutotrial
ty
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jv_map
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Post by jv_map »

You could make it with 4 patch meshes, each for one 'corner' of the cilinder :)
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bdbodger
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Post by bdbodger »

That is done by makeing a cylinder and choosing thicken from the curve menu and useing a small seam value
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Cigs
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Post by Cigs »

thank u :P

one more
i bended a cilinder a quarter (1/4th torus) how can i delete half of the cilinder (~ in other words. simplifide. like half of a bended rainpipe) ?
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Cigs
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Q2

Post by Cigs »

and another thing

as you see i tried dragging 4 these vertices to the center to make a circle patch of the patch create by a small seam value.
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this doesn't look so good and supposable isn't right ?
i wan a circle shaped patch mesh, i can still reshape, thinging off half a sphere, but that leads me to the first question 'how to cut sphere or bended cylinder'

how create it? :roll:
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Balr14
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Post by Balr14 »

You can't cut a mesh. If you are trying to put an end on it, try capping it. I would reduce the complexity of the mesh, too. You don't need that many faces.
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tltrude
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natural

Post by tltrude »

When you hit key P, there is a button named "natural". It can make the texture look better if you have streched the patch. You can also strech the texture with that same patch inspector, although the values don't show in the little windows.
Tom Trude,

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Cigs
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Post by Cigs »

thx
thx to both the Curve > Cap > Cylinder/Dialog... option & the patch instector my 'Human Canonball Canon' is coming around fine now
You will all gonna love it :) no screeny yet, if im permitted, hehe ;)

tip me,
Cigs!
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