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Curved Primitives - Simple Patch Mesh - Q's

Posted: Thu Jun 10, 2004 10:58 am
by Cigs
im implementing a 'player canonball' from tltrude's explodingdoor map. very nice, Tom. all off it!
making a canon now.
but i have some trouble here. imagin 2 Curved Cilinder Primitives... how can they get 'connected'
with a Simple Patch Mesh... how to shape it? Bend it??

Image


is it easy? :) maybe a good tutotrial
ty

Posted: Thu Jun 10, 2004 1:18 pm
by jv_map
You could make it with 4 patch meshes, each for one 'corner' of the cilinder :)

Posted: Thu Jun 10, 2004 3:06 pm
by bdbodger
That is done by makeing a cylinder and choosing thicken from the curve menu and useing a small seam value

Posted: Thu Jun 10, 2004 4:53 pm
by Cigs
thank u :P

one more
i bended a cilinder a quarter (1/4th torus) how can i delete half of the cilinder (~ in other words. simplifide. like half of a bended rainpipe) ?

Q2

Posted: Thu Jun 10, 2004 7:50 pm
by Cigs
and another thing

as you see i tried dragging 4 these vertices to the center to make a circle patch of the patch create by a small seam value.
Image
this doesn't look so good and supposable isn't right ?
i wan a circle shaped patch mesh, i can still reshape, thinging off half a sphere, but that leads me to the first question 'how to cut sphere or bended cylinder'

how create it? :roll:

Posted: Fri Jun 11, 2004 6:45 am
by Balr14
You can't cut a mesh. If you are trying to put an end on it, try capping it. I would reduce the complexity of the mesh, too. You don't need that many faces.

natural

Posted: Fri Jun 11, 2004 2:04 pm
by tltrude
When you hit key P, there is a button named "natural". It can make the texture look better if you have streched the patch. You can also strech the texture with that same patch inspector, although the values don't show in the little windows.

Posted: Sat Jun 12, 2004 12:11 am
by Cigs
thx
thx to both the Curve > Cap > Cylinder/Dialog... option & the patch instector my 'Human Canonball Canon' is coming around fine now
You will all gonna love it :) no screeny yet, if im permitted, hehe ;)

tip me,
Cigs!