Help!! Locked door sound
Posted: Thu Jun 10, 2004 2:58 pm
Help I need a big strong man's brain (that should get a few replies)
I have a door I dont want to be opened at all. I gave it a classname func_door I gave it a targetname door1. I placed a trigger use on the front side of the door that players would approach from. I gave the trigger the following key/values:
classname trigger_use
target door1
targetname door_locked
I then placed the following line in my script file:
exec global/door_locked.scr::lock
Now when i try to use (open) the door I exit the map and get sent back to the main mohaa screen.
What have I done wrong? should there be more lines of code in the script file that I have missed out?
I am totally stuck on this I tried searching for help now I am reduced to biting my nails.
Any help will be greatly appreciated
Thanks - Kate
I have a door I dont want to be opened at all. I gave it a classname func_door I gave it a targetname door1. I placed a trigger use on the front side of the door that players would approach from. I gave the trigger the following key/values:
classname trigger_use
target door1
targetname door_locked
I then placed the following line in my script file:
exec global/door_locked.scr::lock
Now when i try to use (open) the door I exit the map and get sent back to the main mohaa screen.
What have I done wrong? should there be more lines of code in the script file that I have missed out?
I am totally stuck on this I tried searching for help now I am reduced to biting my nails.
Any help will be greatly appreciated
Thanks - Kate