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Large Map Idea - Mapper Needed

Posted: Thu Jun 10, 2004 5:22 pm
by Cobra {sfx}
Hi peeps, were currently discussing making a large map for the Aircraft weve developed to fly around (mixed in with a few game modes)

http://www.mods-r-us.net/forums.php?m=posts&q=83

This place seems the best place to ask for help :)

Have a look and if interested get in touch with one of the {sfx} Team

Cobra {sfx}

Posted: Fri Jun 11, 2004 5:45 pm
by NACF URBAN
your site makes my internet crash. can u please post the idea here and i will see about doing it

Posted: Fri Jun 11, 2004 5:52 pm
by Cobra {sfx}
Sure m8y

Image

and the key:

New map idea - mixed mode combat - depending what sector you spawn in you get a different game eg...

Alpha Sector = an objective type sector where they can blow something up. (on both sides) (round dont need to end - respawn a new objective- enough to last till map change or 3 objectives to complete for axis and allies - outta do it )

Bravo Sector = TeamDeathMatch in village area (like a destroyed village kinda sector near and around the bridge - footsoldiers could be taken to bridge area in rear of truck looping around a set track that returns to the spawn area to collect more peeps-both sides would need a truck )

Charlie Sector = Air Combat / Ground Support unit ( Fighter Pilot - with bomb payload - attack enemy Airfield/Bomb enemy positions in village/support objective team/etc etc) - my kinda sector

Delta Sector = Behind enemy lines mode (parachute in C47- Dakota behind enemies airfield and try to take it - introduce Elgans mines here for some sneaky proximity mines in enemies base (hehe) - can also use enemy Aircraft if base taken/or just steal one )


theres so much more u can add which affects each sector too,
its also possible im told to have a timer that takes the map into night time so we get day and night combat?? on one map.

Now thats got to be the ultimate map?

Up to the challenge? We have one mapper at the moment with a large workload and no time.

If you think you can do it please get in touch.

For {sfx}
Cobra

Posted: Fri Jun 11, 2004 6:46 pm
by Master-Of-Fungus-Foo-D
Might want to see if tltrude would like to help you, For i am only a new(ish) mapper.

Posted: Fri Jun 11, 2004 7:15 pm
by NACF URBAN
umm, i dont know about multiple objectives for mohaa or how to paradrop, but I can make a single style with the different areas but if someone can they should post to you but this looks alot like a map i was in the midle of eccept the town is not by the river! :wink: ps the map is a little big. it might beable to fit but everything would be a little smaller because radiant allows only certain sized maps for a max, ill send you my map when i finish it

Posted: Sat Jun 12, 2004 4:29 am
by Cobra {sfx}
Ok m8, Im sure Toms already seen it but i know hes a busy guy.
The objectives etc can be put in by ourselves, its the main map were gonna get stuck on (i think :P) as none of us are experienced enough, but any help/comments appreciated :)

Cobra

Posted: Mon Jun 14, 2004 11:05 pm
by Bjarne BZR
So when are you guys going to let people test out the airplane mod? By that I mean downloading, not just entering your sever.
Or are you going to keep it only on your own server?

Posted: Tue Jun 15, 2004 1:19 am
by Cheetohs
So when are you guys going to let people test out the airplane mod? By that I mean downloading, not just entering your sever.
lol. seems to me that Bjarne got pretty upset with that airplane mod hosted in Elgan's server ;)

Posted: Tue Jun 15, 2004 1:47 am
by lizardkid
Bjarne has issues with low ping and unfair mods. come to that so do i....

Posted: Tue Jun 15, 2004 8:24 am
by Bjarne BZR
No, all that low ping and jerkyness was all my fault... I had an instance of Kazaa running 5 file downloads at he time :roll: :)
The thing is more about that .MAP is a place where everyone teaches each other how to do cool stuff... so a look at the mod, maby combined with a tutorial would be very nice :D

Posted: Tue Jun 15, 2004 12:15 pm
by Shifty
I second that Bjarne

Posted: Tue Jun 15, 2004 2:36 pm
by lizardkid
motion passed, cough it up Elgan/Cobra.

*shver* i gota stop thinking about my 4-H meets!

i third that if anywone would like popular opinion.

Posted: Tue Jun 15, 2004 2:59 pm
by Cobra {sfx}
Were currently making a map to release them in, sorry for the delay were just a bit crap at mapping :P

Posted: Tue Jun 15, 2004 3:58 pm
by Bjarne BZR
I think the idea I gave Elgan for a map sounded cool enough:
- A HUGE map.
- Only water.
- One aircraft carrier on each side of the map as spawn points ( small_sumo is the definitive source on ships here at .MAP :) ).

In this configutration you should get blazing FPS with high numbers of aircraft.
He said something about drivable boats as well, but that would not rock as hard as airplanes I think :).
The objective version could be destroying the enemy carrier before yours is destroyed. This would mean equal defensive and offensive objectives for both teams, could be very cool.
The carriers continuously load up new aircraft from inside the hull, no "teleport into the aircraft", you go up to it and use it :D

Damn! I want to play this map :D

Posted: Tue Jun 15, 2004 4:08 pm
by Bjarne BZR
Cobra {sfx} wrote:New map idea - mixed mode combat - depending what sector you spawn in you get a different game eg...
I'm a bit sceptical to this... Maby it could be done, but:
- FPS has all possibilities of sucking.
- People would need a 100 page manual to understand what the h**l was going on...

Keep it simple! :)