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how to spot leak ?

Posted: Fri Jun 11, 2004 3:49 pm
by agentmad007
hi all ,

is there a mean to spot a leak on a map ? exept this rubbish method , that consist in exploring all my whole map ......?

2 days i am on and i can't fint it .......then my leak prevent my areaportals to work (logic!).....

Thank you

leak

Posted: Fri Jun 11, 2004 4:02 pm
by tltrude
File > Pointfile will find leaks into the void. So, if you make a test map with just your room and no skybox, it should find the leak--after it is compiled.

Hint, for the test map, block the doors with caulk brushes.

Posted: Fri Jun 11, 2004 4:15 pm
by agentmad007
never heard abbout that file> pointfile before

then i did it and i have a strange red lines that gone from each side of my map ? what do i do with it ?

Image

Posted: Fri Jun 11, 2004 5:00 pm
by agentmad007
i managed to find some leaks thx tom , now all my area portal work wow , cool for the fps ........

red line

Posted: Sat Jun 12, 2004 12:43 am
by tltrude
Good! Following the red line will show the hole into the outside void.
The file that makes the red line ends with ".lin", and it is made during the compile, if there is a leak.

Posted: Mon Jun 14, 2004 7:16 pm
by lizardkid
another good way to optimize vis is to make a skybox, even if your map isn't outdoors, jsut use a caulked brush all the way around your entire map (try to get it close to walls etc) and hollow it. since leaks into void aren't calculated after that then you're pretty much okay even if you have a leak.