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finish and compile a map 4 me please
Posted: Mon Jun 14, 2004 7:07 pm
by NACF URBAN
if anyone can help me finish a map and compile it, i would be greatful
i need someone to make sure i did the doors right
check my windows and ladders
make sure i made the mgs right
set up a script
set the allied objective to plant bombs at the 2 barrel garages and 1 at the barrel island
i will include a few destroyed barrels at the allied starting point to use for the after effect of explosion
if someone can help me let me know so i can privately send u the map
i would do these myself but the technical stuff confuses me
pealse help
thanx
Posted: Mon Jun 14, 2004 7:12 pm
by lizardkid
it's much more rewarding to test your map and ask for help if something goes wrong.
Posted: Mon Jun 14, 2004 7:24 pm
by NACF URBAN
my computer wont let me compile, i dont know why
sticky
Posted: Mon Jun 14, 2004 7:45 pm
by tltrude
There is a sticky forum thread just for compile errors. IF you tell us what comile problems your are having, we can all help you fix it together.
MBuilder
Posted: Mon Jun 14, 2004 8:21 pm
by tltrude
Are you using MBuilder to compile?
For MBuilder:
You can make seperate logs for all steps, or just the one you need. Click on "change" and put the code after your compile options. The text file can have any name you wish.
-v > c:\WINDOWS\desktop\log_bsp.txt
-v > c:\WINDOWS\desktop\log_vis.txt
-final > c:\WINDOWS\desktop\log_light.txt
I have them going to my desktop, so they can be trashed easily after looking them over. But, your path to the desktop may be different. Also, using these logs, nothing will be printed to the DOS window during the compile.
Posted: Mon Jun 14, 2004 9:45 pm
by Master-Of-Fungus-Foo-D
I could do it for you! Just e-mail me the files at byob82@yahoo.com
Even though ill do this you should still checkout what wont let you compile. Once (like most newb mappers) i had a problem compiling. Turns out i had the compiler Directory wrong! Then i went on compiling asnd making maps!
Posted: Tue Jun 15, 2004 2:48 am
by NACF-URBAN
I have the same problem as you had. I will email you the map soon after I make sure I did everything right that I can thanks for your help, aftercompilation feel free to use the map anytime you like

Posted: Tue Jun 15, 2004 12:10 pm
by Master-Of-Fungus-Foo-D
Hey NP. It just feels good to help another.

Posted: Tue Jun 15, 2004 6:03 pm
by NACF URBAN
lol, i found out my problem!!! I used spaces instead of _s so the prompt read it wrong.
I will send it to you today
I will need help with my windows, also they are indestructible!! lol, also, the problems mentioned before, and the water also. I dont know how to compile multiplayer maps though so can u do that for me still/
Posted: Tue Jun 15, 2004 7:05 pm
by Master-Of-Fungus-Foo-D
Theres a tut for the windows. and i can fix all. Theres still a tut for water too. And to make a map multiplayer go to MBuilder, clikc options and under the text bar there is an OPTIONS menu. There u change it from SP to MP or OBJ.
Ok im waiting for the e-mail at byob82@yahoo.com
Posted: Wed Jun 16, 2004 1:43 am
by NACF-URBAN
I hope u recieved it. Email me back when it is done. I have many clan members waiting.

Posted: Wed Jun 16, 2004 2:15 pm
by Master-Of-Fungus-Foo-D
Yes i have it and i am working on the lighting effects and the ladders and doors. Man, you really need to work on not making brushes overlap. Otherwise its pretty good, gameplay wise...
Posted: Wed Jun 16, 2004 4:31 pm
by NACF URBAN
thanx
i am entirely new
this is my first map
PS, did you find the trucks floating in midair?lol
Posted: Wed Jun 16, 2004 7:09 pm
by Master-Of-Fungus-Foo-D
yes i fixed the trucks. You need to switch the view by pressing Ctrl + Tab and biring them to the ground. And urban, i reccommend you goto the tutorial section here. Thats where i learned all of my know-how.
Posted: Wed Jun 16, 2004 9:28 pm
by NACF-URBAN
thanx, im terrible with scripting and stuff. send me both the .map and bsp files or what ever it is when u r done. PS please continue updating me of the progress so i can update my clan and a probable finishing date