trigger_push angle values ? (how horizontal?)

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Cigs
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trigger_push angle values ? (how horizontal?)

Post by Cigs »

angle/-1 pushes up
angle/-2 pushes down
:?: but angle/0 angle/90 angle/180 angle/270 angle/360 doesn't push horizontally. it also pushes up :shock:
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jv_map
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Post by jv_map »

Try making it target an info_notnull or a script_origin in the direction you want it to push.
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Post by Cigs »

yes, it targets a script_origin still pushing up :? strange. i tried angle/-1, -2, 0, 90, 180, 270, 360 & deleting angle key i also tried

tried info_notnull !
it does the same task as the script_origin (in this case). can conclude trigger_push needs other settings ?

what i got:
script_origin targetname/pushhere
trigger_push target/pushhere speed/100
i still go UP & DOWN (towards script_origin) :x
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Post by panTera »

maybe you should try 'angles' instead of 'angle' and use 3 values? (e.g. 90,0,0)
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Cigs
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Post by Cigs »

:x NO :(
Isn't a trigger_push principly used to simulate Wind. i thought so! maybe i don't have to target it to a script_origin. maybe just have to enlarge

DID anyone ever set up a trigger_push to simulated a wind ? :?
That would be nice ... an aswer ^^

thx,
Cigs!
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Post by jv_map »

In quake they are used for jump pads :wink:
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Cigs
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Post by Cigs »

yes, loool :)

but i just want to force client 'not to go back' ~ trigger_push :D R!ght?
after he went true a metaldetector i made
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tltrude
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clip

Post by tltrude »

Use player clip to bounce the player the way you want him to go. Have you tried rotating the trigger brush itself?
Tom Trude,

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Cigs
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intresting

Post by Cigs »

Use player clip to bounce the player the way you want him to go. Have you tried rotating the trigger brush itself?
I did try to rotate it once, but no affect. I rotated it again and made sure angle/-1 (pushing up) was set, rotated it 45? towards targetted script_origin, but still no affect :?

What do you mean use player clip to bounce the player? I don't understand that. textured the trigger_push is did then, but didn't work. :?: in my understanding player clip keeps players away from places monsters and bullets can go thrue. (saw how it's used in Brest on wires)

could you explain a bit more?
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cannon

Post by tltrude »

In my explodingdoor tutorial map I have a player cannon that uses a trigger push. It hits the target because of the barrel shape of the cannon. So, if you use some invisible clip brushes, you should be able to make the player move in the desired direction.

http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

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Post by Cigs »

ah, yes. :lol: Thanks, Tom.
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