angle/-2 pushes down
trigger_push angle values ? (how horizontal?)
Moderator: Moderators
trigger_push angle values ? (how horizontal?)
angle/-1 pushes up
angle/-2 pushes down
but angle/0 angle/90 angle/180 angle/270 angle/360 doesn't push horizontally. it also pushes up 
angle/-2 pushes down

TS217.172.173.37:9095
Spearhead SDK Q's
yes, it targets a script_origin still pushing up
strange. i tried angle/-1, -2, 0, 90, 180, 270, 360 & deleting angle key i also tried
tried info_notnull !
it does the same task as the script_origin (in this case). can conclude trigger_push needs other settings ?
what i got:
script_origin targetname/pushhere
trigger_push target/pushhere speed/100
i still go UP & DOWN (towards script_origin)
tried info_notnull !
it does the same task as the script_origin (in this case). can conclude trigger_push needs other settings ?
what i got:
script_origin targetname/pushhere
trigger_push target/pushhere speed/100
i still go UP & DOWN (towards script_origin)

TS217.172.173.37:9095
Spearhead SDK Q's
yes, loool 
but i just want to force client 'not to go back' ~ trigger_push
R!ght?
after he went true a metaldetector i made
but i just want to force client 'not to go back' ~ trigger_push
after he went true a metaldetector i made

TS217.172.173.37:9095
Spearhead SDK Q's
clip
Use player clip to bounce the player the way you want him to go. Have you tried rotating the trigger brush itself?
intresting
I did try to rotate it once, but no affect. I rotated it again and made sure angle/-1 (pushing up) was set, rotated it 45? towards targetted script_origin, but still no affectUse player clip to bounce the player the way you want him to go. Have you tried rotating the trigger brush itself?
What do you mean use player clip to bounce the player? I don't understand that. textured the trigger_push is did then, but didn't work.
could you explain a bit more?

TS217.172.173.37:9095
Spearhead SDK Q's
cannon
In my explodingdoor tutorial map I have a player cannon that uses a trigger push. It hits the target because of the barrel shape of the cannon. So, if you use some invisible clip brushes, you should be able to make the player move in the desired direction.
http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip


