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trigger_push angle values ? (how horizontal?)
Posted: Wed Jun 16, 2004 3:20 pm
by Cigs
angle/-1 pushes up
angle/-2 pushes down
but angle/0 angle/90 angle/180 angle/270 angle/360 doesn't push horizontally. it also pushes up

Posted: Wed Jun 16, 2004 5:32 pm
by jv_map
Try making it target an info_notnull or a script_origin in the direction you want it to push.
Posted: Wed Jun 16, 2004 6:17 pm
by Cigs
yes, it targets a script_origin still pushing up

strange. i tried angle/-1, -2, 0, 90, 180, 270, 360 & deleting angle key i also tried
tried info_notnull !
it does the same task as the script_origin (in this case). can conclude trigger_push needs other settings ?
what i got:
script_origin targetname/pushhere
trigger_push target/pushhere speed/100
i still go UP & DOWN (towards script_origin)

Posted: Thu Jun 17, 2004 12:27 pm
by panTera
maybe you should try 'angles' instead of 'angle' and use 3 values? (e.g. 90,0,0)
Posted: Thu Jun 17, 2004 1:06 pm
by Cigs

NO

Isn't a trigger_push principly used to simulate Wind. i thought so! maybe i don't have to target it to a script_origin. maybe just have to enlarge
DID anyone ever set up a trigger_push to simulated a wind ?
That would be nice ... an aswer ^^
thx,
Cigs!
Posted: Thu Jun 17, 2004 1:18 pm
by jv_map
In quake they are used for jump pads

Posted: Thu Jun 17, 2004 1:19 pm
by Cigs
yes, loool
but i just want to force client 'not to go back' ~ trigger_push

R!ght?
after he went true a
metaldetector i made
clip
Posted: Thu Jun 17, 2004 6:51 pm
by tltrude
Use player clip to bounce the player the way you want him to go. Have you tried rotating the trigger brush itself?
intresting
Posted: Thu Jun 17, 2004 8:14 pm
by Cigs
Use player clip to bounce the player the way you want him to go. Have you tried rotating the trigger brush itself?
I did try to rotate it once, but no affect. I rotated it again and made sure angle/-1 (pushing up) was set, rotated it 45? towards targetted script_origin, but still no affect
What do you mean use player clip to bounce the player? I don't understand that. textured the trigger_push is did then, but didn't work.

in my understanding player clip keeps players away from places monsters and bullets can go thrue. (saw how it's used in Brest on wires)
could you explain a bit more?
cannon
Posted: Fri Jun 18, 2004 5:30 am
by tltrude
In my explodingdoor tutorial map I have a player cannon that uses a trigger push. It hits the target because of the barrel shape of the cannon. So, if you use some invisible clip brushes, you should be able to make the player move in the desired direction.
http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

Posted: Wed Jun 23, 2004 9:14 am
by Cigs
ah, yes.

Thanks, Tom.