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Surface Properties Flags !
Posted: Wed Jun 16, 2004 8:32 pm
by Cigs
i always thought ...what is available/possible in MOHRadient should give mappers ideas for new maps.
This is a reason wanting to know more about MOHRadient surface properties Flags.
Surface Properties (puch S when a brushface is highlighted) as we know

from a
tutorial -> (Water :: Dr ABAP) on .MAP

it describes how to set flags for brushface textured with misc_outside/river(watertexture) (other 5 side of the brush in common 'skip' texture)
Surface Flags:
v nolightmap
Contenct Flags:
v water
v transculent
-
i ask if any1 knows about a flag - Post - explain a bit what possible -
THANKS!

Posted: Wed Jun 16, 2004 9:27 pm
by Jack Ruby
For example heres a way to be able to shoot through fences:
Choose a grate or fence texture
Check these flags
playerclip
monsterclip
detail
fence
Now you can stand on it but bullets will pass through the gaps in the fence or grate,
Posted: Thu Jun 17, 2004 6:43 am
by jv_map
Posted: Fri Jun 18, 2004 10:27 am
by Cigs
thx for the link, jv_map
but Oh, a bit too complicated for me for now
Say I want this to be like it should. what do I do?

tried Surface properties ; transculent, detail, fence
tried textured the invisible 2 faces 'nodraw'
tried func_crate INDESTRUCTABLE
the
black still shows & still's solid (like an solid iron plate shown as on the pic

?
Posted: Fri Jun 18, 2004 10:57 am
by jv_map
You should give it an alpha channel and blendfunc blend in the shader. Also make sure you have disabled 'show non-shader images' in edit->preferences.
Posted: Fri Jun 18, 2004 12:00 pm
by Cigs
Show Non-Shader Textures was allready Disabled.
but i donno what you mean. have to write a *.shader script ? give it an alpha channel in there, add blendfunc blend?
how? wich *.shader script do I copy and adjust? do i have to write e new one? --> u see i don't know how
what i did do: Surf Prop:
v
alphashadow
v
playerclip
v
detail
but the black is still there & bullets don't collide on the metal.
player can stand on.
texture in use:
general_industrial/crossbracing1_set1spl
Posted: Fri Jun 18, 2004 12:12 pm
by Cigs
ok I changed the texture to
general_industrial/crossbrace1 wich looks just the
same. guess this IS a Shader Texture! right!

black is invisible. no metal collision. but I can just make that using common/metal texture
info
Surf Props: (were automaticly applied when texture was applied)
v alphashadow
v nonsolid
v playerclip
v monsterclip
Great!

nodamage
Posted: Fri Jun 18, 2004 1:23 pm
by Cigs
i have another question
v nodamage (Surface Flag)
does this mean, when a player lands on it no damage occures/ no health is lost ?
Posted: Fri Jun 18, 2004 2:22 pm
by jv_map
Yes I think so

Posted: Fri Jun 18, 2004 3:15 pm
by Cigs
Surface Inspector
Posted: Fri Jun 18, 2004 4:15 pm
by tltrude
I don't think you can change the surface properties of a texture, with the surface inspector, if it already has them set in a shader file for that texture. But, I may be wrong.