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Surface Properties Flags !

Posted: Wed Jun 16, 2004 8:32 pm
by Cigs
i always thought ...what is available/possible in MOHRadient should give mappers ideas for new maps.
This is a reason wanting to know more about MOHRadient surface properties Flags.

Surface Properties (puch S when a brushface is highlighted) as we know :)
from a tutorial -> (Water :: Dr ABAP) on .MAP Image
it describes how to set flags for brushface textured with misc_outside/river(watertexture) (other 5 side of the brush in common 'skip' texture)

Surface Flags:

v nolightmap

Contenct Flags:

v water
v transculent


- i ask if any1 knows about a flag - Post - explain a bit what possible -


THANKS! :D

Posted: Wed Jun 16, 2004 9:27 pm
by Jack Ruby
For example heres a way to be able to shoot through fences:

Choose a grate or fence texture

Check these flags

playerclip
monsterclip
detail
fence

Now you can stand on it but bullets will pass through the gaps in the fence or grate,

Posted: Thu Jun 17, 2004 6:43 am
by jv_map

Posted: Fri Jun 18, 2004 10:27 am
by Cigs
thx for the link, jv_map
but Oh, a bit too complicated for me for now

Say I want this to be like it should. what do I do?

Image
tried Surface properties ; transculent, detail, fence
tried textured the invisible 2 faces 'nodraw'
tried func_crate INDESTRUCTABLE

the black still shows & still's solid (like an solid iron plate shown as on the pic :? ?

Posted: Fri Jun 18, 2004 10:57 am
by jv_map
You should give it an alpha channel and blendfunc blend in the shader. Also make sure you have disabled 'show non-shader images' in edit->preferences.

Posted: Fri Jun 18, 2004 12:00 pm
by Cigs
Show Non-Shader Textures was allready Disabled.
but i donno what you mean. have to write a *.shader script ? give it an alpha channel in there, add blendfunc blend?
how? wich *.shader script do I copy and adjust? do i have to write e new one? --> u see i don't know how :oops:

what i did do: Surf Prop:
v alphashadow
v playerclip
v detail

but the black is still there & bullets don't collide on the metal.
player can stand on.
texture in use: general_industrial/crossbracing1_set1spl

Posted: Fri Jun 18, 2004 12:12 pm
by Cigs
ok I changed the texture to general_industrial/crossbrace1 wich looks just the same. guess this IS a Shader Texture! right! :)
black is invisible. no metal collision. but I can just make that using common/metal texture :)

info
Surf Props: (were automaticly applied when texture was applied)
v alphashadow
v nonsolid
v playerclip
v monsterclip

Great! :P

nodamage

Posted: Fri Jun 18, 2004 1:23 pm
by Cigs
i have another question
v nodamage (Surface Flag)
does this mean, when a player lands on it no damage occures/ no health is lost ?

Posted: Fri Jun 18, 2004 2:22 pm
by jv_map
Yes I think so 8-)

Posted: Fri Jun 18, 2004 3:15 pm
by Cigs
:lol:

Surface Inspector

Posted: Fri Jun 18, 2004 4:15 pm
by tltrude
I don't think you can change the surface properties of a texture, with the surface inspector, if it already has them set in a shader file for that texture. But, I may be wrong.