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prohibit spectate outside map?

Posted: Wed Jun 16, 2004 9:28 pm
by Cigs
this is how a rectagled testmap of mine looks like, spectating from outside its boundaries.
Image
can I prohibit a cleint to spectate outside the map? i tried a surrounding the inside off my map with 'clipall' tectured brushes, but no effect.

is there a way?
ty
Cigs! 8-)

Posted: Wed Jun 16, 2004 10:14 pm
by Bjarne BZR
I dont think so... why whould you want to prevent it?

Posted: Wed Jun 16, 2004 11:00 pm
by Cigs
idd, you are totally right ..what was i thinking :?:

Posted: Thu Jun 17, 2004 6:36 am
by jv_map
If your map looks like that you probably used blank_lightmap instead of caulk :!:

Posted: Thu Jun 17, 2004 12:56 pm
by Bjarne BZR
jv_map wrote:If your map looks like that you probably used blank_lightmap instead of caulk :!:
Yes... what IS that texture for anyway? I've mixed the 2 up LOTS of times...

Posted: Thu Jun 17, 2004 7:28 pm
by Cigs
thx for the tip - looks nicer now :)

Edit > Find/Replace Texture ...
Find: common/blank_lightmap
Replace: common/caulk
vink only Live update from Textures/Camera Windows
Apply - Close

:)