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tanks of water

Posted: Wed Jun 16, 2004 10:01 pm
by NACF-URBAN
is there a way to make a glass tank of water that when it shatters water spills out?

Posted: Wed Jun 16, 2004 10:06 pm
by Bjarne BZR
Maby you can hide a water brush under the floor and raise it when the container is broken to get a flooding effect?

Posted: Wed Jun 16, 2004 10:08 pm
by NACF-URBAN
nice idea, but i dont know how :(

Posted: Wed Jun 16, 2004 10:16 pm
by Bjarne BZR
Select the water textured brush, make it a script_object, give it a key/value of targetname/rising_water

Then you can move it via scripting.

Posted: Thu Jun 17, 2004 1:51 am
by Master-Of-Fungus-Foo-D
I should try that! You could also make a trigger multiple rise under the water so that when the water gets over your head, the trigger hits your feet and you start drownding!

Posted: Thu Jun 17, 2004 8:23 am
by Bjarne BZR
Traps are bad, mkay... ;)

func_barrel

Posted: Thu Jun 17, 2004 8:38 am
by tltrude
Make your glass tank a func_barrel and add key/value barreltype/water--at least it will get the floor wet, ha ha. Maybe you should make it a func_window and have it target a water fall entitiy. Anyway, you will need to learn about "exploders" to do it right.