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Brest VIS ?

Posted: Sat Jun 19, 2004 8:23 pm
by Cigs
I had a look at MP_Brest_DM using BSPtoMAPconvertor and saw NO brush closing up together with the skybox (under the map) ?
Image
wich means there is a BIG hole in the bottom of the map wich doesn't block VIS, I presume ... IS this best for DM maps? or is it just because there are no lights in Brest, ... or other reasons? maybe BSPtoMAPconverter left out the bottom brush? because I think this highers fps :roll:

I really like to know what's up here so
does somebody know bout this aspect ? :?

caulk

Posted: Sat Jun 19, 2004 8:36 pm
by tltrude
I don't see any caulk. Are you sure you don't have caulk filtered out?

Posted: Sun Jun 20, 2004 2:18 am
by Krane
Probably the decompiler forgot about that brush...

Posted: Sun Jun 20, 2004 9:44 am
by Cigs
Filters: <None>
I see only 1 brush not converted/not there
and, yes, i could be bottom brush it's left out, but even if you'dd picture the BRUSH to be there, there would still be holes in the sky...

Image

but IMO, I doubt MP_Brest_DM was compiled with VIS :roll:

Posted: Sun Jun 20, 2004 10:22 am
by Bjarne BZR
Just a guess here: caulk is not converted to a regular brush in the compile process, and so the de-compiler will not find it. I think the bottom part of the skybox is never seen by the palyer, so they used caulk.

Posted: Sun Jun 20, 2004 11:36 am
by Cigs
I think that's the best guess ever.

Posted: Sun Jun 20, 2004 4:00 pm
by Krane
That's what I meant. If you cannot see a brush in a decompiled map, doesn't mean the brush was not there b4...Indeed, caulk brushes are ignored by the decompiler. And my guess is that the sky, for ex, have caulk on the outside, but the decompiler putted the same texture it found on the inside.