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opening default maps
Posted: Tue Jun 22, 2004 4:37 pm
by warh3r0
i tryed opeing a default map but it said cannot open aidalog. is there a way to open default maps and put stuff in them?
Posted: Tue Jun 22, 2004 5:22 pm
by hogleg
The stock maps have all ready been compiled so if u want to add stuff its all done through trhe script.
Find the xxx.scr for that map.
Posted: Thu Jun 24, 2004 2:07 am
by warh3r0
what do i open the scr. file with?
Posted: Thu Jun 24, 2004 5:25 am
by Krane
Notepad

Posted: Sun Jun 27, 2004 3:16 pm
by Master-Of-Fungus-Foo-D
Instead of messing with a script you can decompile....
but it gives TONS of EVIL errors that you have to fix before you can re-compile the map...
My advice would be do it by scripting....
Posted: Mon Jun 28, 2004 8:23 pm
by blue60007
Yes, it will take hours and hours to fix up, and even then it will never be the same...
Posted: Mon Jun 28, 2004 10:40 pm
by Master-Of-Fungus-Foo-D
hmm i wonder why mohaa didnt come with the map files? Could it be worry of copyright laws being broken.... its killing me!!!!
Posted: Tue Jun 29, 2004 1:34 am
by blue60007
Um, yes.
Posted: Tue Jun 29, 2004 5:31 pm
by Master-Of-Fungus-Foo-D
oh....

Posted: Tue Jun 29, 2004 6:17 pm
by lizardkid
wow....
but you may be able to get a hold of the old 2015 people and see if they still have them.
Posted: Wed Jun 30, 2004 4:45 am
by blue60007
I would think they do... Somewhere hidden in the depths of their mainframes....