BK Town finally done... with screenies a-plenty.

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diego
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BK Town finally done... with screenies a-plenty.

Post by diego »

Hey guys. Well, I've finally finished screwing around with this thing --- (unless someone finds something completely awful that needs to get fixed)

A little bit of info on this map:

This TDM map was originally made for our clan by The Omega. But he got tired of working on it so it essentially became a map of empty rooms, bare walls, a handful of textures and no lighting. It also featured goofy member portraits in several rooms.

In addition to lighting and re-texturing the level, I built a number of new areas and expanded old ones. This map was not created, it simply evolved over time as I gained more knowlege about mapping.

The end result:
Theme rooms for each clan member. (Authenticity Police beware!)
A few traps and several secret areas and passages.
A trapped room which is the only place you shotty farts can get your gun.
Custom textures galore (Authenticity Police beware!)
I stayed away from terrain and complicated scripting for this first map.

Known issues:
As this map was the first for both of us, there is good brushwork, and there is bad brushwork. For this map, it will have to be good enough.

I'm sure there are plenty of mis-aligned textures, or black spots that didn't get light like door edges. I'm not going to cry over it.

My MTEX values are through the roof. I'm thinking about releasing a set of alternate shader scripts that reduce the number of unique textures used for people with older PC's. But only if there is a real need for it. I keep my vid settings at medium quality and get 75-95 fps. It was 30 FPS lower without my Vis data.


Thanks to Tltrude, jv_map, Wacko, Bjarne and Krane for your help getting my feet wet. I already have my next map planned out - if I can ever find the time.


------------------------------------------------------------------------------

Screenshots can be found here:
http://webpages.charter.net/dt3d/BKTown.htm

Some of them will show you a comparison to what the area looked like before I took over the map so you can see the work I did.


You can download the map at this temporary location here:

http://home.comcast.net/~slixmix24/File ... wn_235.pk3

It will be put on our clan website soon.

If you are interested in seeing it, the original version of BK Town is still in our dowload area. My version uses the same BSP and script names so you only want 1 in your main directory at a time.

http://www.blitzkriegclan.com/home.htm
Last edited by diego on Tue Jun 29, 2004 11:58 pm, edited 1 time in total.
Diego
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Post by jv_map »

Sorry I'm sooo busy I didn't even read your post :oops: only looked at the screenies and all I can say is it's a definite improvement :D well done :wink: (was the 1st one even lighted :idea: ?)
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Post by Mj »

Love the rollover/ before/after screenies :D

Looking pretty damn good :)
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diego
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Post by diego »

jv_map wrote:Sorry I'm sooo busy I didn't even read your post :oops: only looked at the screenies and all I can say is it's a definite improvement :D well done :wink: (was the 1st one even lighted :idea: ?)
haha, yeah, I talk too much. I don't read long posts either. The first map just had ambient light of 70. It was driving me crazy. That's what got me started doing this thing.
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Post by Random »

Wow what a difference a few days makes Diego. The retexturing is awesome and its always good to see someone using there head and make sacrifices for stability and game play. I noticed from sceens that there were some architectual changes to improve the look and there were some other things like a removed planter and tree which will improve fps in some areas. Over all i would say it appears to be time well spent.

Keep up the great work.

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nice

Post by tltrude »

Very nice, I like the spider webs.
Tom Trude,

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diego
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Post by diego »

Random wrote:Wow what a difference a few days makes Diego.

Random
A few days.... I wish. It's actually bee quite a few months since I started what I thought would be 2 weeks worth of work.

But before I started working on this map, the only other map I had made was the "First Room" tutorial. So this one became my pet science experiment.

I want to focus my next map in a more realistic direction.

Thanks for the encouragement.
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Post by Krane »

Nice map, good gameplay, but 2 things:

1) There's no shadows at all...You might think about reducing the ambientlight to something like 15 15 15, it will make your map more realistic and beatifull.

2) There's several screenshots on the site that you don't have in your map. Where's the red room, the room w/ webs, the disco room, the cemetery...?
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Post by diego »

Krane,

My ambient lighting is at 15, 15, 15. I think you are looking at the original version of the map before I began work on it. Some of the screenshots will show you the "Before and After" versions when you roll your mouse over them.

I see what happend. My link to the new file was screwed up. :oops:
Try this one:

http://home.comcast.net/~slixmix24/File ... wn_235.pk3


The one on our clan website is still the old one. Our admin hasn't updated it yet. But, I'm glad you've looked at it. You will have a better idea of how much work I had to do to make it look good. By the way, considering the fact that you are looking at the map in it's worst state, you have shown great restraint by only hitting me up with 2 problems. :lol:
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Post by Krane »

I was trying to be polite... :lol: !
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Post by agentmad007 »

nice map !

sacrificial skate board Rofl !!!!!!
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diego
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Post by diego »

By the way, make sure you don't have the old version and the new version in your "main" folder at the same time. I didn't rename the scripts or bsp file.
Diego
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