BK Town finally done... with screenies a-plenty.
Posted: Mon Jun 28, 2004 7:27 am
Hey guys. Well, I've finally finished screwing around with this thing --- (unless someone finds something completely awful that needs to get fixed)
A little bit of info on this map:
This TDM map was originally made for our clan by The Omega. But he got tired of working on it so it essentially became a map of empty rooms, bare walls, a handful of textures and no lighting. It also featured goofy member portraits in several rooms.
In addition to lighting and re-texturing the level, I built a number of new areas and expanded old ones. This map was not created, it simply evolved over time as I gained more knowlege about mapping.
The end result:
Theme rooms for each clan member. (Authenticity Police beware!)
A few traps and several secret areas and passages.
A trapped room which is the only place you shotty farts can get your gun.
Custom textures galore (Authenticity Police beware!)
I stayed away from terrain and complicated scripting for this first map.
Known issues:
As this map was the first for both of us, there is good brushwork, and there is bad brushwork. For this map, it will have to be good enough.
I'm sure there are plenty of mis-aligned textures, or black spots that didn't get light like door edges. I'm not going to cry over it.
My MTEX values are through the roof. I'm thinking about releasing a set of alternate shader scripts that reduce the number of unique textures used for people with older PC's. But only if there is a real need for it. I keep my vid settings at medium quality and get 75-95 fps. It was 30 FPS lower without my Vis data.
Thanks to Tltrude, jv_map, Wacko, Bjarne and Krane for your help getting my feet wet. I already have my next map planned out - if I can ever find the time.
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Screenshots can be found here:
http://webpages.charter.net/dt3d/BKTown.htm
Some of them will show you a comparison to what the area looked like before I took over the map so you can see the work I did.
You can download the map at this temporary location here:
http://home.comcast.net/~slixmix24/File ... wn_235.pk3
It will be put on our clan website soon.
If you are interested in seeing it, the original version of BK Town is still in our dowload area. My version uses the same BSP and script names so you only want 1 in your main directory at a time.
http://www.blitzkriegclan.com/home.htm
A little bit of info on this map:
This TDM map was originally made for our clan by The Omega. But he got tired of working on it so it essentially became a map of empty rooms, bare walls, a handful of textures and no lighting. It also featured goofy member portraits in several rooms.
In addition to lighting and re-texturing the level, I built a number of new areas and expanded old ones. This map was not created, it simply evolved over time as I gained more knowlege about mapping.
The end result:
Theme rooms for each clan member. (Authenticity Police beware!)
A few traps and several secret areas and passages.
A trapped room which is the only place you shotty farts can get your gun.
Custom textures galore (Authenticity Police beware!)
I stayed away from terrain and complicated scripting for this first map.
Known issues:
As this map was the first for both of us, there is good brushwork, and there is bad brushwork. For this map, it will have to be good enough.
I'm sure there are plenty of mis-aligned textures, or black spots that didn't get light like door edges. I'm not going to cry over it.
My MTEX values are through the roof. I'm thinking about releasing a set of alternate shader scripts that reduce the number of unique textures used for people with older PC's. But only if there is a real need for it. I keep my vid settings at medium quality and get 75-95 fps. It was 30 FPS lower without my Vis data.
Thanks to Tltrude, jv_map, Wacko, Bjarne and Krane for your help getting my feet wet. I already have my next map planned out - if I can ever find the time.
------------------------------------------------------------------------------
Screenshots can be found here:
http://webpages.charter.net/dt3d/BKTown.htm
Some of them will show you a comparison to what the area looked like before I took over the map so you can see the work I did.
You can download the map at this temporary location here:
http://home.comcast.net/~slixmix24/File ... wn_235.pk3
It will be put on our clan website soon.
If you are interested in seeing it, the original version of BK Town is still in our dowload area. My version uses the same BSP and script names so you only want 1 in your main directory at a time.
http://www.blitzkriegclan.com/home.htm