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Triggered Doors

Posted: Thu Jul 01, 2004 8:22 pm
by egohavoc
Okay, I know how to make a door triggered. Easy.

But my problem is I can't set some doors so they can only be triggered. My check for "triggered" in my entity properties window is greyed out. Along w/ a lot of buttons. Also all except door funcs won't work. Is there something I can do to fix this? Or at least a different way of making the door triggered.

I already have this on the door:

I've already got the target and target name setup and the button works. Just I can open and close the door by pressing action also. Does anyone follow me? :?

*edit* The triggered feature isn't working on my older maps that i've used it on as well.. is there something I can enable to fix this or something?

Posted: Thu Jul 01, 2004 8:33 pm
by lizardkid
have you made them func_rotatingdoors or just func_doors? and when all else fails, remove all your custom pk3's and redo entdfs!

Posted: Thu Jul 01, 2004 8:41 pm
by egohavoc
just func_doors


and how do you redo entfs?

Posted: Thu Jul 01, 2004 8:44 pm
by egohavoc
Okay well.. nevermind. I just realized i moved my etndfs file out of my main folder to comile maps (was getting texture errors)

that's funny though.. That just fixed about 25 of my problems :oops:

entdefs.pk3

Posted: Thu Jul 01, 2004 9:02 pm
by tltrude
Inside the entdefs.pk3 there is a folder named "code". It has files that end with .ccp and they can be opened with a text program like Notepad. The "code" folder can be used as an uncompressed folder in main and you can add comments to the entity defintions in the .ccp files.