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New Obj map (bots, 3rd person view)

Posted: Fri Jul 02, 2004 12:38 am
by sg.Pepper
Hi, try my new OBJ map "RADAR AREA" with bots. 3rd person view is adding to game some strategy possibility (for example you can see round the corner), you can modify bots too (skill,weapons,number) with console comand "editscript", screens and download here:
http://www.pelec-herba.wz.cz/MOHAA/screens.htm

nice

Posted: Fri Jul 02, 2004 5:35 pm
by fewzz
nice map! i like it , its abit hard for allies though! still cool though :)

Posted: Sun Jul 04, 2004 4:47 am
by sg.Pepper
yes, i now correct it a little.

Posted: Sun Jul 04, 2004 11:35 am
by fewzz
is the download updated with the corection?

Posted: Sun Jul 04, 2004 1:10 pm
by sg.Pepper
yes

Posted: Sun Jul 04, 2004 1:11 pm
by sg.Pepper
yes

Posted: Sun Jul 04, 2004 3:19 pm
by fewzz
cool! keep these comin there gggggggreat!

Posted: Mon Jul 05, 2004 10:31 am
by sg.Pepper
hi,
TIP:
try it in BREAKTHROUGH

Posted: Mon Jul 05, 2004 4:02 pm
by fewzz
i play all the bot maps in BY anyways , only eva had a few that gave me problems :) , just wish someone would release that bot scoreboard!!!!!!!

Posted: Tue Jul 06, 2004 6:54 am
by sg.Pepper
hi,
yes scoreboard would be great.
I play this bot map with friends - connect IP. It is wonderful.

Posted: Tue Jul 06, 2004 3:49 pm
by fewzz
jv was going to supply the scoreboard to me but never did get it , ive got load of bot maps and bot control menu etc in one pak , the scoreboard would finish it off nice!

you have another map in the works? hope so!

Posted: Thu Jul 08, 2004 8:56 am
by sg.Pepper
in this time i have no new map

Posted: Sat Aug 21, 2004 10:03 pm
by HDL_CinC_Dragon
Hey guys, i have a qeuestion for Sarge since he seems to be a good guy with the brains i need. Im making a map that I want to be basically a training map with some ai dudes walking from path node A to path node B to path node C and then back to A for a repetitive process (A, B, C... only an example) so that you can pick them off one by one >=). What do i need to do in order to get an AI to walk a path and when he dies make him respawn and do it all over again? can ya help me out? perhaps give me a sample script? That would really help. Thnx

Posted: Mon Aug 23, 2004 1:02 pm
by sg.Pepper
hi,
1. you must create a spawn point, where you want yout AI spawn -
so in radiant place script origin to some place and give it targetname (for example) AI1spawn
2. still in Radiant create some path nodes with targetnames (for example) palce1, place2, palce3 in different places of your map, where you want to your AI go
3. still in Radiant make path nodes without targetnames, to your AI can reach your place1,...2...,3; distance betweet pathnodes can't by bigger then 250 units

Now script:

main:
...
..
....
thread dude1
....
....

dude1:
local.camper = spawn "human/multiplayer_allied_1st-ranger_private.tik" origin AI1spawn.origin targetname "myAI" //spawn AI at script origin place

local.camper.maxdist = 7000
local.camper.sound_awareness = 100
local.camper.health = 100
local.camper.hearing = 5000
local.camper.accuracy = 50
local.camper.gren_awareness = 100
local.camper.sight = 5000
local.camper.weapon = "bar"
waitframe
local.camper exec global/runto.scr $palce1 // or insted runto, you can use walkto.scr
waittill movedone
local.camper exec global/runto.scr $place2
waittill movedone
local.camper exec global/runto.scr $place3
waitframe
while (isAlive local.camper) //when AI die, wait 5 sec. and spawn he again
{
waitframe
}
wait 5
goto dude1
end


Instead of local.camper, you can use anything you want, for example local.ai

Posted: Mon Aug 23, 2004 7:47 pm
by HDL_CinC_Dragon
wow, that helps a lot! thnx Sarge!