Post your scripting questions / solutions here
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Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544 Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States
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by Master-Of-Fungus-Foo-D » Fri Jul 02, 2004 11:56 pm
Well the title explains itself. What kind of trigger would you use? What scrpt do i need? Could someone help me out please?
bdbodger
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by bdbodger » Sat Jul 03, 2004 5:34 am
open the global/vehicles_thinkers.scr and scroll down to the PLAYER_JEEP_CONTROLLER thread .
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544 Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States
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by Master-Of-Fungus-Foo-D » Sat Jul 03, 2004 1:42 pm
but that wont let you DETATCH from the jeep. I mean by attatching and detatching , you can press "e" and you attatch, then press "e" again to detatch.
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
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by lizardkid » Sat Jul 03, 2004 4:43 pm
you mean like it BT? check out their scripts. TKO has a weird way of writing scripts, so you'll need to check out a bunch of different ones.
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lizardkid
Windows Zealot
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by lizardkid » Sat Jul 03, 2004 10:01 pm
no need for the disc, go to the maintt folder, find the pak1/2 and look for maps in it. find the script corrosponding to the level and open 'er up!
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bdbodger
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by bdbodger » Sun Jul 04, 2004 8:37 am
Detaching is not easy does not want to work right for a drivableVehicle . What you can do is delete the jeep and spawn it again at the same angles and origin of the first jeep . I did by detaching in a map but I changed the jeep from a drivableVehicle to a vehicletank in the tik .
M&M
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by M&M » Sun Jul 04, 2004 9:04 am
is it only me or is that last post not in english ?i didnt understand any sentence of it
lizardkid
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Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
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by lizardkid » Sun Jul 04, 2004 6:29 pm
BD means you can't keep the same jeep, delete your jeep when your player needs out and respawn it. liek so
local.jeepori = $playerjeep.origin
$playerjeep remove
$player tele local.jeepori
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