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Limit one bot's movement

Posted: Mon Jul 05, 2004 6:59 pm
by Krane
Did a search and found nothing so...here I go.

I want to limit one bot's movement. I'm making an assassination obj map and didn't want my "target" to move around too much, just stay where he is w/ just some variations (maybe he can go to a room)...

Any ideas?

Posted: Mon Jul 05, 2004 7:17 pm
by lizardkid
use SP AI, have him in an area (#area 1 for instance) after spawn.

Posted: Mon Jul 05, 2004 7:59 pm
by Krane
Do you know how to use SP AI in a MP map?

Posted: Mon Jul 05, 2004 8:28 pm
by lizardkid
sure, put

exec global/ai.scr

before your level waittill prespawn in your script and put in your AI, fling in the pathnodes, and boom, you've got it. :wink:

Posted: Mon Jul 05, 2004 9:05 pm
by bdbodger
The global/ai.scr is mainly for makeing enemyspawners and spawning them . It can be used to spawn bots too if you give the bot a targetname of enemyspawner . What you need to do is spawn a bot not a normal ai . The bots are just normal ai's with the animations enabled and useing the targetname of alliesspawnpreset for a allies bot and axisspawnpreset for a axis bot and useing the bot script you have a bot so by not useing that targetname the bot won't be used by the bot script and you can have him do as you like . You will of course have to tell him what to do since he is no longer a "bot" .

Posted: Mon Jul 05, 2004 10:03 pm
by Krane
lizardkid wrote:sure, put

exec global/ai.scr

before your level waittill prespawn in your script and put in your AI, fling in the pathnodes, and boom, you've got it. :wink:
Nice try, how many times do you think I did this? Don't work, m8.

Nuggets have a modified new_generic_human.tik that makes SP AI work on MP, problem is that axis Ai shoots at you even if you join as axis...

My idea is to "place" (not spawn) a bot and give him a targetname, problem is to keep him in the same area...

Posted: Mon Jul 05, 2004 10:05 pm
by lizardkid
well try making the #area thingie i told you about, open up ai.scr and look at the comments at the beginning. it'll mention #area.

Posted: Tue Jul 06, 2004 6:26 am
by Krane
I'll give a try...dunno if it will work w/ jvbots...

Posted: Tue Jul 06, 2004 8:26 am
by jv_map
Nope won't work with jv_bots :(

If you want only this single bot then probably do as bdb said, use simple ai by placing a bot tiki in the map. Also exec the bot scripts but set the number of bots to 0, that will stop your ai from shooting spectators 8-)