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45 degrees and soundtrack

Posted: Wed Jul 07, 2004 7:34 pm
by NACF-URBAN
basically, i am making an omaha beach map that is more realistic (but kinda crappy) that has a couple of ground level bunkers but no ground level access to the top bunkers, except for climbing up the bluff. Is 45 degree angle too steep, if so, what isnt? also, what are the options for the soundtrack value in worldspawn?

60

Posted: Thu Jul 08, 2004 1:24 am
by tltrude
If I remember right, 60 degrees is the max. I have never seen the soundtrack key/value used for worldspawn, but my guess would be that the path to the sound file is the value.

Posted: Mon Jul 12, 2004 8:14 pm
by NACF-URBAN
well how do you get a soundtrack up and stuff because my maps have hardly any sound loaded. also, on a related note, in the map prado village, it lets you climb practically vertically up a hill, anyone no why or how?

Posted: Tue Jul 13, 2004 6:43 pm
by m4rine
you could try simply making a ladder to climb up near veritcle thihngs - a ladder brush i mean, with the ladder texture in common - u dont have to make an actual ladder ;)

Posted: Tue Jul 13, 2004 7:04 pm
by hogleg
I used this in my script:

Code: Select all

exec global/ambient.scr m611c

$player stufftext "tmstart sound/music/mus_15a_mystery.mp3"
But it was SP map so chk it out