Page 1 of 1

Creating Invisible Walls.

Posted: Fri Jul 09, 2004 8:16 pm
by strafer
Is it possible to create a point that a player model cannot get passed, but a grenade or something can? I see this on maps, but I don't know if you can do it through scripting.

Posted: Fri Jul 09, 2004 8:22 pm
by strafer
I just thought of another thing too, would it be possible to create spots with mines like they have in Omaha?

script_object

Posted: Fri Jul 09, 2004 8:35 pm
by tltrude
I don't think you can spawn player clip texture. Yes, you can spawn a tigger_multiple targetnamed "minefield" and then execute the global/minefield.scr script.