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Sound crashing client game

Posted: Mon Jul 12, 2004 4:51 pm
by Whisky
Hello ladies :P

I've again a very annoying problem with Colditz Castle :cry:, running on Spearhead.
The client game is crashing apparently when a player is playin a sound like a grenade, bullet or jump...and the server continues to run properly.
We can be 1 or 10 walkin on the map, open doors, activate AIs or others objectives, ther's no problem, but when one of us open fire or something else wich trigger a sound, the guy's MOH is crashing, and sometimes also the MOH of others :?

:arrow: We dont have anything about this error in the logfile neiter on client, nor on server! N O T H I N G :?:
:arrow: We dont have any custom sound (alias) in da map
:arrow: Moving or not custom pk3s from main and mainta directories on client side dont change anything

Any idea is more then welcome :)

Cheers,

Whisky

Posted: Mon Jul 12, 2004 6:13 pm
by lizardkid
how many amb sounds do you have running? too many sounds can cause the game to crash for safety reasons, overloading speakers for instance.

Posted: Mon Jul 12, 2004 6:37 pm
by Whisky
just one amb sound for the whole map

Code: Select all

	exec global/ambient.scr m3l3
and that's all :?

Posted: Wed Jul 14, 2004 3:55 pm
by Whisky
Problem solved :D Too much func_window :?