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Water question.

Posted: Tue Jul 13, 2004 5:18 pm
by Golden-Hammer
Ok, my map is being built, but i want to make a river, i know how to make everything but Water. How do you make water? Is it a texture?

Posted: Tue Jul 13, 2004 5:29 pm
by hogleg
yes, draw your water brush using nodraw then deselect it. Now just highlight your top face and choose a water texture, I have good luck with riverfx or something like that.

make sure ur brush is beyond ur bottom and sides.
So if its a river the brush should be alittle beyond the river bottom and sides.
No draw on all sides of the brush but the top.

If you get in ur map and the water is flowing the wrong way, rotate it 90 degree's with the "S" surface inspector.

water

Posted: Tue Jul 13, 2004 5:32 pm
by tltrude
Yes, it is a texture. Make a brush and apply common/nodraw texture to it. Then texture the top and bottom of the brush with the water texture you choose--type "liquid" in the keyword box to see them all. Place the top face of the brush where you want the surface of the water to be. Then move the bottom and side faces beyond the bottom and sides of the river bed-- it is ok to overlap with a water brush.

Note: if the river does not flow the right direction, you have to rotate the top and bottom textures (key S). The top and bottom must be water textured or the brush will not preform like water in the game.

Also, if your river is like a snake, you will have to use a patch mesh (kind of like a road). But to make it act like water, you'll need an additional nodraw brush with the water flag set in the surface inspector. You don't have to set the water flag on a normal water brush because the top and bottom textures already do that.

Posted: Tue Jul 13, 2004 5:47 pm
by hogleg
Beat ya to it Tom :lol:

One question: Why put texture on the bottom of the brush? Its not showing if its beyond the bottom so why make the engine draw it?

*edit* Aaah I've always set the flag for not solid so i don't need to texture the bottom...right?

bottom

Posted: Tue Jul 13, 2004 5:51 pm
by tltrude
Putting texture on both the top and bottom of the brush makes it a water "volume"--makes it perform like water in the game. When a players head is below the surface his view gets all wavy. Also, some of the water texture don't work if only one side is textured--players don't sink.

WOW THAT WAS FAST!

Posted: Tue Jul 13, 2004 5:57 pm
by Golden-Hammer
That was fast, i just posted this five minutes ago and BOOM! A reply, thank you guys for your replys, i will work on it.

Posted: Tue Jul 13, 2004 11:18 pm
by Golden-Hammer
Also; What is the texture name for water? I type in water and nothing happends... Is there another key?

Posted: Tue Jul 13, 2004 11:22 pm
by Jack Ruby
keyword is liquid, try that

Posted: Tue Jul 13, 2004 11:28 pm
by Golden-Hammer
It worked ! But you'd think they would make it easyer for you to make it keyword Water. :lol:

Posted: Tue Jul 13, 2004 11:32 pm
by Mj
The one i use is ocean....

Posted: Tue Jul 13, 2004 11:38 pm
by Golden-Hammer
*Sigh* So many... It seems like whenever i open MOH Map builder, i learn something! .... Same as PhotoShop :?

Posted: Wed Jul 14, 2004 10:08 am
by m4rine
if u look in ur Radiant directory, in 'docs' there is a 'texture keywords' - it'll tell you all the keywords to type in to get all textures, material, level, what they are used for - very useful!

Posted: Wed Jul 14, 2004 9:40 pm
by Golden-Hammer
I knew it ! I learn a new thing every time i enter this forum! Its Great! Thank you Marine, thats helpful!

Posted: Thu Jul 15, 2004 5:36 pm
by m4rine
lol no prob, glad to help!

.map is an extremely helpful community... i can remember a couple of years ago where the extrmemly helpful ppl of .map helped me to get started... :D

long live .map lol :D