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War Factory_v3 fixed major bug
Posted: Thu Jul 15, 2004 6:31 am
by Ghetto
War Factory v3 updated
Fixed major bug. this is a dm and tdm map for Allied Assault.
http://www.theultimategamer.net/Ghetto/ ... ory_v3.pk3
Thanks
Ghetto
cool
Posted: Thu Jul 15, 2004 6:38 am
by tltrude
Looks like fun!
Posted: Thu Jul 15, 2004 6:39 am
by silver
seems nice
too bad i dont have spearhead

Posted: Thu Jul 15, 2004 6:59 am
by Ghetto
Thanks Tom
I used your garage door script, there are 3 garage doors that open with the script and triggers.
I think I might have the largest spiral staircase in moh going around the large oil tank lol
Thanks again
Ghetto
Posted: Thu Jul 15, 2004 2:50 pm
by lizardkid
ever thought about botifying that for us idiots who either don't have a good connection or can never find a server with custom maps on it?
outstanding job
Posted: Sat Jul 17, 2004 1:33 am
by gamehunter
Ghetto, you did outsanding job on map.. I love the lighting and spiral stairs.
Can't wait to find on server to play this one.
==>GameHunter<==
Posted: Sat Jul 17, 2004 9:13 am
by Splaetos
does it have a sky or can I jsut not see it?(hmm i know i saw posts about skies somewhere..)
the catwalk with the ladders at each end is nice.
you should change the sounds on the big sliding doors =) kinda anti-climatic withe standard door_metal sound heh
maybe ill put freezetag info in and run it on our server sometime. I cant get anyone to play a tdm. =)
Sky
Posted: Sat Jul 17, 2004 4:40 pm
by Ghetto
The sky seems to work for everyone else must be your settings not sure. I kinda of thought the same thing about the big sliding door sounds. Thanks for the comments.
Ghetto
Posted: Sat Jul 17, 2004 5:09 pm
by Splaetos
its a spearhead thing...
theres another post on here somewhere(a couple actualy)
a lot of spearhead maps dont like to work(at least for some people) without settings set high enough... the other post had said to change textures to 32 bit instead of 16... but that didnt do it for me alone...
however, changing the setting... umm texture settings? the one right between the two texture depth settings... to medium, instead of low, made the sky appear.
Posted: Sun Jul 18, 2004 4:12 am
by Bjarne BZR
Why make spearhead maps at all when it contains no SH specific stuff? Only makes your audience smaller?... or?
But the screenshots look jummy

Spearhead
Posted: Sun Jul 18, 2004 4:42 am
by Ghetto
I intended to have it work for aa also but I got wrong version number 21 should be between 19 and 19 error when I tried to load it in aa not sure how to correct that. Any ideas ?
Ghetto
Posted: Sun Jul 18, 2004 4:50 am
by Bjarne BZR
Compile it with the compiler shipped with the MOH:AA Radiant, not the SH SDK.