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Setting weapon's Bones,Animations only in 3D SM and export!

Posted: Fri Jul 16, 2004 1:32 am
by jimmyjbo
Hello to you all.

Does anyone know how to set up the last things of a gun or vehicle in 3D Studio Max, before export? And after, the export part from 3D Studio Max to MOH?? Is out there a tut or at least a guide explaining the process, cause I can?t find much. To be more specific. Let?s say the mesh body of the gun, with textures, materials and all that is ready. What comes next? How you set up the bones, the Gripper, the muzzle the flashlight and ? animation? Also in the export part, what files should be made or modified, tik, Skl_2_skl?I know there is some good info on how to use skl_2_skx. Thanks for that Mirek.

I know I?m asking a lot, but this thread can be a good start on collecting information and useful links about the previous, but only for 3D SM export and without using MS3D or LightRay3D at all. I?m sure there are people that have achieved the proper export in MOH, and can really help. And I?m surer that many guys in this forum would love to see something like that.

Thanks a lot.

------------------->JimmyJBo

Posted: Fri Jul 16, 2004 3:14 am
by lizardkid
is this THE JimmyJBO? the author of Corfu Liberty? the one who's non-stock map i absolutely love? who went into th Greek Army for over a year?

:D

i'm really sorry to not have answered your questions, but i couldn't pass this up. 8-)

Posted: Fri Jul 16, 2004 9:55 am
by jimmyjbo
Yes friend, its me JimmyJBo.
The creator of CorfuLiberty. I hope you liked and enjoyed that map.

I finish my army Dutys and i'm back into life again. I want to make something better and bigger, this time with a good friend, and i need to figure out, the correct process of setting & exporting a weapon and its animation into MOH.

Hope this thread will become a big collection of info and Links about that subject.

Posted: Wed Nov 24, 2004 3:34 am
by Green Beret
looks like everyone who knows how,isnt sharing much :cry: