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Q - ADVANCED SPAWNS / CAPTURE AND HOLD OBJ

Posted: Fri Dec 20, 2002 1:11 am
by Guest
wanted to know if anyone knew how I could make one team with respawn points that can be destroyed like in TOW aswell as another team that is unable to respawn , in the same game . This is so my map can simulate a scenario with a single squad facing overwhelming odds in a sort of standoff .

Also need to know how to make an OBJ that is location based , eg . allies capture a building by staying in it and keeping any enemies out of it , after sitting in it for a certain time limit , it's captured + need to know how to add a message to tell players when they enter a OBJ location , leave a location and have captured or lost a location + how to make a team win after capturing all these points , so I need to know how to make a team start with an OBJ captured and have neutral OBJ's at start ....

want the location based OBJ to work like in Battlefield 1942 .

Hope that all makes some sense and someone has the skillz to help me out !

Posted: Fri Dec 20, 2002 11:01 am
by jv_map
Yeah that should be possible but it requires a load of scripting. That's why I moved this thread to the scripting forum, where the regular scripting gurus are 8).

Yet I wonder if you know anything about scripting, then I know at what level I'll reply. Keep in mind this will be on the edge of the mohaa possibilities, although it should be possible.

Posted: Sat Dec 21, 2002 10:39 am
by Guest
was hoping it would be able to be set up in the map editor without to much script work , but if anyone wants to try figure this one out for me even through scripting ( with alot of example scripts that I can use ! because I'm not any good at scripting ) , then please do !

Don't want to make another nice looking team death match map ...boring........

PLEASE HELP ME SOMEONE =0