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2 questions
Posted: Sat Jul 17, 2004 9:10 am
by silver
1) how can i edit maps like algiers. ive seen algiers with mg 42s, sandbags and with other stuff.
2) i forgot the 2nd question

Posted: Sat Jul 17, 2004 9:26 am
by At0miC
The way how to put models like mg 42 and sandbags like how it was done in the map u saw is this (without using mohradiant, this is pure scripting):
If you want to put a box or something, you need to know first whats the coordination of the place were the box will be, there is a command that will show you the coordination were you are (when u are playing a map) but I forgot the cmd, like 300 -200 10.
Then you can go to an other screen by pressing alt+enter or alt+tab, you need to use notepad, you must open the bsp file of the map were u want to put the box, then put this somewere in the bsp file:
local.static model static/indycrate.tik (if this is the model u want)
local.static.orgin (300 -200 10) (the possition)
local.static.angles= (20 10 10) (the direction)
Dont ask me were u must put this in the bsp file, I never did that

Posted: Sat Jul 17, 2004 9:32 am
by silver
o
cool, thanks
but any way that i can edit maps with radiant?
Posted: Sat Jul 17, 2004 10:05 am
by At0miC
You need to decompile *.bsp to *.map, but I do not advise you to do it.
It will give many errors and bad brushes, even curve will dissapear, also the textures are wrong. And remeber, the maps made for the game are copyrighted.
I think this is useless, unless you want to work your ass off
So finaly, if your map is done, you can publish it, but everyone must have your map to play it, its not anymore that you got the standart map, and the server-side will place the models in the map.
So if you want to put models in the map for the server-side only with using mohradiant, I say no way, thats impossible.
Search for MohBSPToMohMAP, it's a tool that will decompile bsp to map
Posted: Sat Jul 17, 2004 10:11 am
by silver
ok, thanks, i wont better do it, i don't want to go to jail

.
oh yes, the 2nd question, how can i see FPS?
btw, At0miC, gratz. (exams) =]
Posted: Sat Jul 17, 2004 10:14 am
by At0miC
Open console, and type: fps 1 (you will see the fps under in your screen, left)
If you want to disable the fps just type: fps 0
--
ye,

thnx silver
Posted: Sat Jul 17, 2004 4:01 pm
by blue60007
You wouldn't put that in the bsp, I've tried that before and you get loads of errors. That goes into the script.
Posted: Sat Jul 17, 2004 6:12 pm
by lizardkid
hem. BSp is only for brushes and triggers. and stati models. crap you'd put in with Radient. stuff to make interesting things happen and make the game more than a Doom 3 is scripting. you'll need to open Notepad, find the .scr file (scr is also for screensaver so thet's the kind of icon you'll get) and follow some tuts here at .map about doing stuff via scripting.
one more thing, don't script too much in MP. MP has to have the server tell all the clients what's going on. with too much scripting it'll really kill the speed.

Posted: Sat Jul 17, 2004 6:13 pm
by lizardkid
hem. BSp is only for brushes and triggers. and stati models. crap you'd put in with Radient. stuff to make interesting things happen and make the game more than a Doom 3 is scripting. you'll need to open Notepad, find the .scr file (scr is also for screensaver so thet's the kind of icon you'll get) and follow some tuts here at .map about doing stuff via scripting.
one more thing, don't script too much in MP. MP has to have the server tell all the clients what's going on. with too much scripting it'll really kill the speed.
btw i use a bind for my fps...
type
bind xxx toggle fps
xxx is any key your not suing for anything else. jsut hit that key and fps will appear, and disappear once you hit it again.

Posted: Sun Jul 18, 2004 4:30 pm
by Golden-Hammer
silver wrote:1) how can i edit maps like algiers. ive seen algiers with mg 42s, sandbags and with other stuff.
2) i forgot the 2nd question

Right click on your made tirrain, building etc and you will have a list of stuff you can put in your map. Like jeep 30 Cals, Mg 42's. Have a look. 
Posted: Sun Jul 18, 2004 4:34 pm
by At0miC
LoL, thats not what he mean, read this topic again
